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Old 03-19-2009, 07:49 PM   #171
Valentino513
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Where do i find blue sets? i've never found one and i see ppl sellin them all the time..... I really want some lvl35 Might blues there nice for a pure str cleric...
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Old 03-19-2009, 07:53 PM   #172
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Originally Posted by Valentino513 View Post
Where do i find blue sets? i've never found one and i see ppl sellin them all the time..... I really want some lvl35 Might blues there nice for a pure str cleric...

-cough-


Might wanna try Questions and Inquiries for this kind of question.
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Old 03-19-2009, 08:22 PM   #173
Lone_Wolf
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Originally Posted by Ralath View Post
Are PVP set items supposed to be binded to the player? Why can't we sell, trade, or even STORE them??????
what are they?
we dont have them yet I think :P
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Old 03-19-2009, 08:33 PM   #174
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I think he's talking about the rewards you get from PvP KQs.


You get them in the chest. Different color and name (?) but you can't in any way transfer them to someone else.

Last edited by Ivramire; 03-19-2009 at 08:41 PM.. Reason: typo
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Old 03-22-2009, 02:54 PM   #175
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Questions regarding in game mechanics:

(Combat)
-How does DEX/AIM effect the ability to hit a mob?
-What multipliers are applied to level differences between player and NPC? Are these differences recognized based on level, or a difference in base "aim"?
-How are resist checks performed? Example: When a necklace says "25% poison resist) is that an actual 25% chance to resist? A 25% increased chance of basic resistance? Also, if the latter, what is the base chance of resisting a spell regardless of gear?

(Enhancement)
-What is the base chance of success for stage 1 enhancement (0-3), stage two enhancement (4-6) and stage 3 enhancement (7-9)? Are these basic chances of success varying between tiers?

(Bugs)
-Is there a plan to fix "stun gliding" where a character who is stunned while on the move is unable to be attacked due to being "out of range"? The only time stuns work is if they're applied to a stationary target. Any target which is moving who is stunned (Archer for example) actually becomes in vulnerable.

I would appear that the players "sprite" is not in sync with the actual location, and thus, there is the discrepancy.



Suggestions regarding in game development: (please leave feedback)

(Combat)
Any chance of a fighter getting a ranged attack for the sake of pulling? It doesnt need to do any damage, but maybe a ranged single target "taunt" type of effect.

This game needs a total PvP revamp. If you would like to work directly with me on this issue, I can speak to your game development department via conference call. PvP in this game is a huge failure. I would really like to see it fixed.

Any thoughts on dual wielding fighters? There are only two viable specs, sword and board, and axe. 2h swords are useless.

Any thoughts on archers with melee weapons? Shooting from point blank range makes being an archer not so much range.

Any thoughts on mages with shields? Staves = more damage. Shield = more def?

Any thoughts on clerics with staves? Staves = more healing. Shield = more def?

Right now, there is only two classes that can hold 6 key items. Sword and board fighter, and cleric. There is no real variety when playing a class.


(SC Shop)
I know you guys need to make your money, and you removed permanent items to keep the monthly profits high. Basic business. You want the steady income, and avoid scams and inactives, but we need more content that lasts forever besides mounts (which you have to feed) inventory slots, beauty coupons and sex changes.

Heres some ideas:

-Permanent addition of bank slots. (I know you guys dont do this so players lock items inside then time expires and have to repurchase to get them out).
-Permanent guild bank slot additions.
-Permanent functionless avatar. Only useful for looks, but to disguise armor.
-Permanent armor dye. (Players can change the color of their armor)
-Always cool mounts (like pegasus) for sale.
-Always cool non-cartoon/anime avatar for sale (like dragon suit)
-Multiple weapon skins (the new ones are so ugly)
-Mini houses that recover SP/HP faster than standard house.
-Have a larger selection of avatar for sale.



I know what you guys are trying to do. However, these types of marketing tactics will fail in the long run, believe me.

1) Trying to add permanent items that require other SC items to make them use able doesnt fool anyone. EG: Mounts/Wep skins

Instead: Give us some actually permanent useful items. It doesnt have to be "everything", just something like permanent mounts that never need food would really help establish trust and keep repeat customers.

2) Trying to make items exclusive for limited times only so that people will buy them right then and now only works on players with a lot of money.

Instead: Build of a solid group of "always available" avatar. Once you have a multitude of these for sale, then do your "once in the lifetime" deals every so often. Right now, there isnt a solid foundation of avatar. People who rely on their parents money for example, are not going to be able to always get money immediately. Leave some cool stuff available always for sale.

3) Spamming in game about releases in SC shop is irritating. How about, every time a player logs in to the game, they receive a message about new releases? To be honest, every time that sound goes off it startles me.



I think thats all I have to say/ask. lol.

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Old 03-22-2009, 03:50 PM   #176
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Originally Posted by ZynneTeva View Post
Questions regarding in game mechanics:


-How does DEX/AIM effect the ability to hit a mob?
-What multipliers are applied to level differences between player and NPC? Are these differences recognized based on level, or a difference in base aim?
I'd assume it's a formula involving not only Aim but Dex.


(Enhancement)
-What is the base chance of success for stage 1 enhancement (0-3), stage two enhancement (4-6) and stage 3 enhancement (7-9)? Are these basic chances of success varying between tiers?
Common knowledge with most enhancers that failure goes up the higher the tier of the enhancement and weapon. +7-9 are very likely to fail and where one uses most CS stones.


(Combat)
Any chance of a fighter getting a ranged attack for the sake of pulling? It doesnt need to do any damage, but maybe a ranged single target "taunt" type of effect.
Snearing Kick?

I like most of the suggestions, but it's always (impossibly) unlikely
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Old 03-22-2009, 04:19 PM   #177
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1) Obvious. Not good enough. I want specifics. I want the formula posted.

The only way to get this formula is:

-Buy tons of spark cash to reset stat points over and over. (expensive)
-Make/play on an emu server, easy, cheap. (illegal)
-Have a GM or Dev tell me. (Legal and easy)

Im not ready to share the real reason why I want to know.

2) No solid proof of that.

I dont need to know degradation or breakage percent.

I do need to know the chance of success.

My data indicates that chance of success does not decrease when advancing in tiers, only, the chance of breakage/degradation does.

Chance of success does not "decrease" if "breakage and degradation increases". Remember now, eyes reduce those probabilities to 0. Therefore, chance of success remains a constant whether using eyes or not, while breakage/degradation does not.

Example: (purely hypothetical)

-No eyes
Chance of success 50%
Chance of degradation 25%
Chance of destruction 25%

-With eyes (except gold)
Chance of success 50%
Chance of nothing 50%

Same chance of success, different chance of no fail.

I have done several 7-9 enhancements on T3 items and used less than 5 Xir's for all of them. However, sometimes ive done T2 and taken 10 tries from 7-9.

I just want some proof to dispel the rumors that chance of success actually changes when going up a tier.

Did you know? That your chance of success/fail is determined the moment the server recieves your enhancement request? The spinning of the wheel and location of the materials have nothing to do with it whatsoever.

3) That is not a pulling spell.

We need something we can pull with that has at least 10 meter range. You have to be so close to use taunt that you might as well take one extra step and just body pull. Besides, that's much more useful to use as part of agro management than to be using it uselessly to pull trash mobs.
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Old 03-22-2009, 05:27 PM   #178
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Originally Posted by ZynneTeva View Post
Did you know? That your chance of success/fail is determined the moment the server recieves your enhancement request? The spinning of the wheel and location of the materials have nothing to do with it whatsoever.
Is this a question or a comment? If this is a question, then yes, it's true. If it's a comment, then yes, we knew.
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Old 03-22-2009, 05:35 PM   #179
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1) Just mentioned that really obvious bit because I misread the post. Thought Dex wasn't mentioned and only Aim so I mentioned it.


2) Maybe I should have phrased it better. Chances of failure (breakage, degradation, nothing happening) as you mentioned in your 2nd post increase with tier. Without CS, this means that chance of success decreases. As you also mention, this obviously changes with use of Red and Blue enhancement stones that eliminate two outcomes and leave only success or failure. I would think it unlikely that OS would supply this kind of data as it affects the specifics of some of the hottest-selling items in the CS.


I'd have answered with the above detail if the question asked it. That was the level of detail it asked for because that's how it read. Might want to make it clear in the question =)


3) I obviously can't speak for OS, but I thought that Snearing Kick was good enough the way it was, and fulfilled its function adequately. Pulling at long-range is what we have ranged-classes for, but of course it doesn't hurt to ask.
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Old 03-22-2009, 07:31 PM   #180
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doesn blue miles really give 100% chances of not degrating? I was enhancing my lvl 70 mage amors, when i got to +7, i use red, blue, and gold miles, and it degraded I was like WTF?
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