All about freestat SPR vs STR/INT
I've been hearing alot about people arguing about critical rate and how regular damage is better then risky damage, etc etc etc.
Let's put these claims to the math test.
1% crit = 1% increase in damage, overall, mathematically. Don't argue with me on this, your luck is your opinion.
But just to prove it, let's say you have 0% crit.
You deal X damage 100 times out of 100, giving you an average of X damage.
You have 1% crit. You deal X damage 99 times out of 100, but deal 2X damage 1 time out of 100 for an average of 1.01X damage, or a 1% increase.
1% increase in crit = 5 points of SPR. That's 5 points of STR/INT, or 6 points of damage.
So you deal X+6 damage 100 times out of 100, dealing an average of X+6.
For the benefits of each to equal eachother, we can use the equation X+6=1.01X, which comes to 600 damage as X. If you deal less then 600 damage, freestat STR would be more advantageous because
STR = SPR
500+6 ?=? 1.01x500
506 > 505.
If you deal more then 600 damage, SPR would be more advantageous, because
STR = SPR
700+6 ?=? 1.01x700
706 < 707
This is utilizing just 1%, however. Let's take into account 25 points into SPR, or 5% crit. 25 Freestat STR = 30 damage.
This changes the equation to 1.05x = x + 30, or 0.05x = 30, which STILL comes out to 600 damage.
Non-Free Stat Critical
Now, you're not some newbie with a 0% crit weapon and 25 points to spam somewhere.
We'll see what factoring in other crit sources (Earrings, weapon, Blue Boots, cash shop items)
For example, Arun's crit rate is 7% suit + 5% helm + 9% blue axe + 2% MD ears + 5% 25 spr crit, for a total of 28% crit.
Without 25 SPR, she has 23% crit. Since she is STR/SPR, she has 63 STR and 25SPR, or 88 STR with pure str.
this means 1.28x + 75.6 = 1.23x + 105.6, or 1.28x = 1.23x + 30, making the equation uniform without even needing to put in excess STR. The equation comes out to 0.05x = 30, x=600, the same number!
Once again, SPR benefits you more if you deal more then 600 damage, STR benefits you more if you deal less then 600 damage PER HIT, which means that red numbers over the mob's head.
SPR beyond 25
Will be added later. When i feel like it.
More will be added when i get home, including non-free stat crit, cash shop crit items, and other stuff.
__________________
Bijou
Lvl 89 Fighter == Arun
Lvl 87 Archer == Typewritten
Lvl 75 Mage == Rewrite
Lvl 66 Paladin == Shiirn
Goal:Get 1 gem before cap raise.
Last edited by Shiirn; 02-19-2009 at 02:01 AM..
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