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Old 10-18-2007, 01:16 AM   #1
rogueleader
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Old 10-18-2007, 06:50 AM   #2
LFk
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I always like to use a bit of mathcraft to help in situations like this.

Lets take a look at the case of 25 SPR vs. 25 STR (i play a fighter, can replace with INT in case of mages.) Since a crit is effectively 200% damage, and happens X% of the time, the formula to figure out your effective damage per blow is your weapon damage + (weapon damage * crit %)

Let's assume a weapon critrate of 5%, 2% crit earrings.

Damage 100
25 STR: 130+(130*.07)=139.1
25 SPR: 100+(100*.12)=112.0

Damage 300
25 STR: 330+(330*.07)=353.1
25 SPR: 300+(300*.12)=336.0

Damage 500
25 STR: 530+(530*.07)=567.1
25 SPR: 500+(500*.12)=560.0

Damage 700
25 STR: 730+(730*.07)=781.1
25 SPR: 700+(700*.12)=784.0

Damage 1000
25 STR: 1030+(1030*.07)=1102.1
25 SPR: 1000+(1000*.12)=1120.0

See the trend? Keep in mind that stats like STR/INT add nothing but the damage, the SPR adds SP and MDef as well, as WELL as outdamaging the STR/INT categories.

I personally feel like SPR up to 25 is the best stat in the game hands down for value.

If you plan to have a higher critrate outside of your SPR, i.e. through full licences on weapons, potions, scrolls, etc., the point at which 25 SPR catches up to 25 STR/INT in damage is higher. To give you a general idea, i am currently level 45, and am in the ~damage 700 scenario, so my damage is just breaking even between the STR and SPR choices. However, the higher I level past this point, the more valuable the extra critical is relative to the extra damage.

The bottom line is that 25 SPR is always eventually superior to 25 of whatever your damage stat is. Unless you only plan to play up to level ~40 and quit, there is no situation where you can excuse not taking 25 SPR.


Hope this helps.
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Old 10-18-2007, 11:08 AM   #3
KY_Jelly
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Originally Posted by LFk View Post
I always like to use a bit of mathcraft to help in situations like this.

Lets take a look at the case of 25 SPR vs. 25 STR (i play a fighter, can replace with INT in case of mages.) Since a crit is effectively 200% damage, and happens X% of the time, the formula to figure out your effective damage per blow is your weapon damage + (weapon damage * crit %)

Let's assume a weapon critrate of 5%, 2% crit earrings.

Damage 100
25 STR: 130+(130*.07)=139.1
25 SPR: 100+(100*.12)=112.0

Damage 300
25 STR: 330+(330*.07)=353.1
25 SPR: 300+(300*.12)=336.0

Damage 500
25 STR: 530+(530*.07)=567.1
25 SPR: 500+(500*.12)=560.0

Damage 700
25 STR: 730+(730*.07)=781.1
25 SPR: 700+(700*.12)=784.0

Damage 1000
25 STR: 1030+(1030*.07)=1102.1
25 SPR: 1000+(1000*.12)=1120.0

See the trend? Keep in mind that stats like STR/INT add nothing but the damage, the SPR adds SP and MDef as well, as WELL as outdamaging the STR/INT categories.

I personally feel like SPR up to 25 is the best stat in the game hands down for value.

If you plan to have a higher critrate outside of your SPR, i.e. through full licences on weapons, potions, scrolls, etc., the point at which 25 SPR catches up to 25 STR/INT in damage is higher. To give you a general idea, i am currently level 45, and am in the ~damage 700 scenario, so my damage is just breaking even between the STR and SPR choices. However, the higher I level past this point, the more valuable the extra critical is relative to the extra damage.

The bottom line is that 25 SPR is always eventually superior to 25 of whatever your damage stat is. Unless you only plan to play up to level ~40 and quit, there is no situation where you can excuse not taking 25 SPR.


Hope this helps.
math: it works bitches
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Old 10-19-2007, 01:20 AM   #4
MagesRequiem
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Originally Posted by LFk View Post
I always like to use a bit of mathcraft to help in situations like this.

Lets take a look at the case of 25 SPR vs. 25 STR (i play a fighter, can replace with INT in case of mages.) Since a crit is effectively 200% damage, and happens X% of the time, the formula to figure out your effective damage per blow is your weapon damage + (weapon damage * crit %)

Let's assume a weapon critrate of 5%, 2% crit earrings.

Damage 100
25 STR: 130+(130*.07)=139.1
25 SPR: 100+(100*.12)=112.0

Damage 300
25 STR: 330+(330*.07)=353.1
25 SPR: 300+(300*.12)=336.0

Damage 500
25 STR: 530+(530*.07)=567.1
25 SPR: 500+(500*.12)=560.0

Damage 700
25 STR: 730+(730*.07)=781.1
25 SPR: 700+(700*.12)=784.0

Damage 1000
25 STR: 1030+(1030*.07)=1102.1
25 SPR: 1000+(1000*.12)=1120.0

See the trend? Keep in mind that stats like STR/INT add nothing but the damage, the SPR adds SP and MDef as well, as WELL as outdamaging the STR/INT categories.

I personally feel like SPR up to 25 is the best stat in the game hands down for value.

If you plan to have a higher critrate outside of your SPR, i.e. through full licences on weapons, potions, scrolls, etc., the point at which 25 SPR catches up to 25 STR/INT in damage is higher. To give you a general idea, i am currently level 45, and am in the ~damage 700 scenario, so my damage is just breaking even between the STR and SPR choices. However, the higher I level past this point, the more valuable the extra critical is relative to the extra damage.

The bottom line is that 25 SPR is always eventually superior to 25 of whatever your damage stat is. Unless you only plan to play up to level ~40 and quit, there is no situation where you can excuse not taking 25 SPR.


Hope this helps.
Math! AAAAAAAHHHHH!!!! *Explodes*

Lulz. Anyways, its funny. My first day on Teva and I saw you in Roumen. >.>

Also I do plan on going 25 SPR then the rest into INT for my Mage. But what about my Fighter? If I go SPR until 25 he won't be able to tank jack. Should I go 1:1 END/SPR? But if I do that, it'll take me until level 45 or so to be 25 SPR. And thats a loooooooooong ways away from now.
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Old 10-19-2007, 01:31 AM   #5
Dynamics
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You can tank no matter where your stats go. You're forgetting natural stat growth. My full endurance fighter's tanking ability isn't much more compared to the spirit fighter I played back in CB2. The reality is, the higher your level, the smaller the impact free stats have on your character.

However, I do support full endurance on fighters because it improves your tanking ability on a percentage basis with block, I'm not too concerned about the defense or HP bonuses at all, as they can be replaced via scrolls. Pretty much anything that amplifies your stats via percentage is worth getting because their value in your later levels won't dull.
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Old 10-19-2007, 01:47 AM   #6
MagesRequiem
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Originally Posted by Dynamics View Post
You can tank no matter where your stats go. You're forgetting natural stat growth. My full endurance fighter's tanking ability isn't much more compared to the spirit fighter I played back in CB2. The reality is, the higher your level, the smaller the impact free stats have on your character.

However, I do support full endurance on fighters because it improves your tanking ability on a percentage basis with block, I'm not too concerned about the defense or HP bonuses at all, as they can be replaced via scrolls. Pretty much anything that amplifies your stats via percentage is worth getting because their value in your later levels won't dull.
Okay, so are you saying I should go with 25 SPR then the rest END? Or should I just go pure END?
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Old 10-19-2007, 07:03 AM   #7
Dynamics
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Up to you. My full spirit fighter was a lot more fun than my full endurance fighter though. I went full endurance thinking it would help me tank more effectively and whatnot, it's okay, though not noticeably different. If you want to just tank for parties in CP, then full endurance is for you. That spirit/endurance build is good for improving a fighters terrible soloing capability through a slight boost in damage. Getting a higher critical rate on a fighter isn't the best choice when grinding on the upper level monsters (like killing Harkans with a party at level 3x), because you'll miss them a third of the time. It makes for decent solo against green/yellow monsters though.
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