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Old 02-04-2009, 02:26 AM   #41
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I want to know:

Why was the abyss level requirements changed?

I don't pay much attention to stuff like this... so if the answer was already said a million times... srry~ XD
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Old 02-04-2009, 02:34 AM   #42
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Originally Posted by Leesa View Post
I want to know:

Why was the abyss level requirements changed?

I don't pay much attention to stuff like this... so if the answer was already said a million times... srry~ XD
It was changed because that's what kFiesta had done on theirs. And OS apparently wanted the game to be less 'care bear'.
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Old 02-04-2009, 02:39 AM   #43
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Hows the new abyss?
last time i played, there were lvl restrictions and pvp in abyss,
what changed?
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Old 02-04-2009, 02:43 AM   #44
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Originally Posted by Lirange View Post
O.o
Hows the new abyss?
last time i played, there were lvl restrictions and pvp in abyss,
what changed?
The max level went up 7 levels? So there are Level 36 players killing level 20 players in the abyss, etc. Being killed in the abyss will also cause you to lose exp. The PK'er gains kill points which are counted for on the leaderboard.
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Old 02-04-2009, 06:22 AM   #45
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What are the crit rates for this new stun crit thing?
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Old 02-04-2009, 06:42 AM   #46
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Since we now have 3 questions a week, we still had 2 left for this week's, so here's the next two questions that we ask. (Also updated 2nd post).

Originally Posted by Blaaaaaaaah View Post
How do you decide when/how much to raise the level cap. Is it when you get a certain amount of people capped? The next cap raise is to 105 why not 99?

Schedule for level cap is decided on 3 factors.
1. % of players capped
2. Time between previous cap
3. Readiness of level cap content
Final level cap is 120. While we do have influence on how new content should be played out, Ons On felt the next 2 level caps should be split evenly. 15 levels apart.

How does Outspark determine what changes to make to the game? Do they look at tickets submitted? Browse through forums? Get info from CLs? Polls? Etc.

Our team looks at different factors.
- Customer Service Report
- Community Team Report
- Forums (Outspark and Fansites)
- CLs
- GLs
- Polls
- Surveys
- Character Trends
- Data from Fiesta in other countries
- Analytic Tools
- In-game chatter
- etc...

There are many factors to be considered before finalizing a decision. Questions are to be asked...

- What % of users does this change effect?
- How does this effect new users?
- How much development time will this take?
- Does the time required for development prove to have positive value?
- How does it effect game balance?
- Does it delay upcoming planning content?
- Does the current code allow for this change?

The questions go on...
Pretty informative.

Keep the questions coming!
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Old 02-04-2009, 06:48 AM   #47
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Interesting... Fiesta's cap is 120 and that's when we supposedly get another job change? O_o
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Old 02-04-2009, 06:52 AM   #48
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Guess so. I wonder what's gonna happen after 120. What's gonna keep people playing? I know FlyFF's cap is also similar (not sure if it's 120 as well) and they get to reset their character levels to get more points or something, but will also be harder to level.. which is pretty interesting. Wonder what Fiesta will do?

^ Not a question, just pondering.
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Old 02-04-2009, 06:58 AM   #49
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O.o if the final lvl cap will be 120... why are there pics of lvl150s or something?? does this mean that after lvl120, there will be no more lvl cap, aka... fiesta ends there? will there never be a lvl cap raise past 120? or does outspark have to wait for more info from the other versions?
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Old 02-04-2009, 07:00 AM   #50
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I suppose so... or does it mean for the year? Cause if it's like job change = end game... eh... new game? :3
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