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Old 10-13-2007, 12:27 AM   #1
Elrohier
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Niiice. Thanks. ^^
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Old 10-13-2007, 07:31 PM   #2
MagesRequiem
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I've gone ahead and just maxed out the cool down time on almost all my spells minus the Magic Burst, Dispel, and Life Tap. Once I get the higher leveled spells such as Fire Blast, Ice Blast, etc. I'm going to just max out their damage because i'm sure the cool down time is insane on them so even if I were to max that out it wouldn't make that much of a difference.
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Old 11-02-2007, 01:47 AM   #3
Decapped
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The only thing about adding power to a spell is that when you add one point it adds (for example) +7 m.dam. and when you add another point it only bumps it up to +9 only changing it by +2.

I added one point power to all my spells (except ice obviously) so that the changes look like:

Missile (lvl 3): +17
Fire (lvl 2): +22
Lightning (Lvl 2): +9
Total: +48 dam, 3 skill points

If you added those 3 points all to Fire it would probably only raise it to +30 (a guess...)
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Old 11-02-2007, 08:02 AM   #4
CursedMagus
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Well, seeing as how i've gone and re-did my Mage i'm going five points in decreasing the cool down time of Magic Missile. Then i'm saving up every point after that for when I get ALL my spells. Then i'll just empower whatever I feel is necessary.
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Old 11-02-2007, 11:57 AM   #5
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Mmm
I'm level 11 atm started 2 days ago and i dont really use skills :]
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Old 11-02-2007, 12:17 PM   #6
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If you don't and are a mage...how do you kill? Melee? or just stare til they die? o.O Anyway, on the topic, like 2nd post said best first 10 points are 5 on CD of MM and 5 on +Damage of Firebolt. Other than that, i would save til you get the upgraded versions of all the basic spells with the added cast time, forgot they're names. They come @ 41 and 51 i think.
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