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Old 10-07-2008, 08:57 AM   #1
Sheya
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Dungeon Monster 60+ Techniques

-Deva/Mock Technique for Mages in Dungeon- Now I was gonna separate these into different categories like I did above. But, The problem with the dungeon is the monsters Health are incredibly larger then normal monsters.
So Really your task here is to take what I said above and make it so your mock is available right after Devastate. While at the same time not leaving a gap open where your not increasing your hold on the monsters.

EDIT* Decided to break it up anyways.
-Technique for a single 60-66 mage- Now above I set you up so that Mock is set up after the devastate stun effect. So if you continue this strategy you should be fine.

-Technique for 2 or more 60-66 mages- Its the same as a single mage at this level. The technique is set up so that Mock is available after Deva's stun.

-Technique for a single 67+ mage- This is where it changes. Instead of devastating right after Nova (Or whichever AoE is used first). Your gonna devastate right after Inferno (Or Nova if used second). This allows Mock to be available right before Deva's stun effect is over so you wont lose aggro right after the stun is gone.

-Technique for 2 or more 67+ mages- Again this technique is different. Cause if you Mock then Deva immediately the aggro will be lost to someone other then you. So instead of Mock and then immediate Deva Wait for the Nova or Inferno from both mages whichever is first to land...then when they set up to do their second aoe....devastate the monsters. This allows them to do their heavy damage but at the same time allows Mock to cooldown just in case the mobs are not dead by the time Devastate stun effect is over.

-Target/Kick Technique for Archers/Cleric in Dungeons- I hate to tell ya. But its the same thing as normal mobs. But your gonna have harder time because the monsters last longer which givens the DoTs (Damage over Time) and HoTs (Heal over Time) a chance to take aggro from you slowly. Mainly at this point you just hope to shout they die fast. Cause not even myself has perfected a technique to keep dungeon monsters away from archers over 90% of the time. Mind you this technique is effective but if the fight drags on to long. You will lose aggro eventually.

*Advanced Techniques*

-1h/Shield and Axe Combo- Well this isn't really advanced but I don't see many people using it. This technique is for maximum damage output while still being safe. Now during your pulling stage you use a 1h/shield. As well as while mocking. When you go to devastate you quickly pull out you axe, devastate, and start skill spamming. If you got the timing down, you can easily pull your 1h/shield back out before the stun effect is over.

Now mind you...like i said above these are by far NOT PERFECT. But these are the tactics I use and I figured I should share. Now...if the other fighters wish to add to what I said. By all means share your techniques. Ill even add them to the list with the person's name who gave the technique. Now this is by far my longest post. And its late so I may be editing it later. If you see an error feel free to point it out.

All Comments are welcome but please no flaming.
Thanks, Sheya
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Old 10-07-2008, 08:57 AM   #2
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Old 10-07-2008, 09:02 AM   #3
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Snearing Kick is level 9 At lvl 7 you get Fatal Slash. Otherwise, a great guide. Lotsa details.
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Old 10-07-2008, 09:15 AM   #4
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Originally Posted by Vasu View Post
Snearing Kick is level 9 At lvl 7 you get Fatal Slash. Otherwise, a great guide. Lotsa details.
Lol thanks...did all my info from memory...Still needs more though ^^. Ill fix that error right now.
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Old 10-07-2008, 09:17 AM   #5
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Very useful guide, especially since I've been playing a fighter for the first time. ^^ Thanks~
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