The problem with trying this idea out is you have about 1 minute at the beginning of a KQ to convince 19 other people that this idea is better before the mobs are on you. And most people automatically either run to the same old room, or follow those already heading there. I never really liked that room either because there's no space, but if I become independant of the crowd, I'm dead.
The trouble with this KQ is there just aren't enough people in each one who actually know what to do, so eventually people die (mainly the Clerics) and everyone else follows. Even if you manage to make it to the last 5 minutes, some fool always convinced the rest of the group that taking Robo on is a good idea. 4 minutes later half the party is dead and there's a good chance it might become a fail. Happened to me once.
To give you an idea of how hard it is, out of the 20 odd Robos I've been in, 4 were successes. And of all the failures, the majority failed in the first 5 minutes.
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