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Old 09-24-2007, 02:01 AM   #1
Karasu_Sabre
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I was the only reviver in a quest and I was left behind with a level 17 mage. I died and so did the mage. I had to leave the mage to get back with the group. So I died once more before I got to the group. Needless to say, we failed. But because I was the only reviver I was blamed for it all.
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Old 09-24-2007, 03:15 AM   #2
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It's really funny how they blame you when they were the ones to leave you behind. But what can you do? Most people cannot do anything but to blame someone else for their wrong doing.
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Old 09-24-2007, 03:44 AM   #3
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funny how your KQ party treat you that way, most of the KQ party i had treated clerics like gold, they try their best to keep us alive most of the time.
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Old 09-24-2007, 03:52 AM   #4
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Originally Posted by Loveless View Post
It's really funny how they blame you when they were the ones to leave you behind. But what can you do? Most people cannot do anything but to blame someone else for their wrong doing.
While I understand where you're coming from, it's not ENTIRELY the tanker/rusher's fault that they are placing blame on you. I've tried rushing and not slowing down and I've lost anywhere from 0-4 people doing this. I've also tried slowing down while rushing and helping the clerics/mages/archers who were dying. I've lost at least ONE person every time I do this, not including me dying sometimes. Know why? Everyone stops and starts killing while everything is still whacking me and there is no cleric healing me. When I stop and try to help, they're supposed to CONTINUE running with the people ahead, not stop totally and kill everything in sight.

Bottom line, it's not entirely the fault of the rusher that people are being left behind. If people would stay together and not randomly stop and kill monsters, you'd have no one left behind. There might be a few lost of lives, but at least everyone is still in the KQ.
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Old 09-24-2007, 04:07 AM   #5
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Although it may not the entirely their fault. In order to rush a KQ, you need to make sure that everyone knows you're doing it. Most of the time what people do is that they yell "RUSH!!" and just start running off. You have to take in to account that there are possible first timers as well as people wanting to finish off a quest. Even people who are lagging behind and not get all the messages.

One must make sure that the whole group agreed to rushing before doing so. More often than not that isn't the case. You can finish this KQ with more than enough time just running it normally... I've done a successful rush where everyone was in one piece but I finished the KQ the same time I would've if I hadn't rushed. So I see not use doing so. Do you get a better prize? I doubt it cause I ended up getting nothing most of the time.
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Old 09-24-2007, 07:31 AM   #6
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Ugh I hate that. Alot of people get left behind that way.

Not to tanks.. just because YOU can run and survive, it doesn't mean everyone else can.
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Old 09-24-2007, 07:57 AM   #7
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It's kind of funny how people think they have to rush to get a second round of the KQ. I've done it without rushing and gotten in two KQs in that hour. Rushing isn't the main factor of getting the thing done fast. It's a good group of cooperative people that help with you finishing up in lets say 20 to 30 min tops.

It's a matter of choice here I guess. Would you like to rush, lose a couple of people and in turn possibly lose fire power and or healers. Or would you like to just get through killing a couple extra but have everyone there to take down the boss efficiently?
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Old 09-24-2007, 01:31 PM   #8
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I hate that...as a mage it's a killer...
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Old 09-24-2007, 01:59 PM   #9
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In KQs I try to rush and rambo with my fighter, drawing mobs away from everyone behind me with mock and kick. If anyone dies, it's my fault for not holding the aggro. A tank is responsible for protecting the group, and if he fails that it's no ones fault but his own. I remember rushing the KQ, mocking and kicking everything I could, the mobs would follow pretty far, but the moment people started taking hits, I just had to stop, mock, and let the group kill everything. Although the key part of the rush is to get there ASAP, it's best not to be careless as the tank leading, as you've completely jeopardized the point of everything. As Loveless said, the number of people you're left with count too. Losing one person during the rush could lead to a chain of misfortunate accidents, and your KQ may not recover from it. Whether you save yourself 10 minutes or not, successfully finishing the KQ is your real priority. It's an MMO, take it easy, take it slow, you're meant to be relaxing.

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Old 09-24-2007, 03:42 PM   #10
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Atleast you try to keep aggro.. I hate it when people do that because eventually the monsters run back and if you're far behind the person who was pulling them, you basically get a reversed train x.X
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