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Old 05-21-2008, 11:57 PM   #6
+Tequila+
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Originally Posted by O-mie View Post
Now before I get my head bitten off for "lashing out at people who cash shop", I have no problem with people who cash shop. This is morely directed at the game/devs and people who made this possible in the first place.


So, in a lot of games I played, there have been cash shops. (naturally, since I refuse to pay monthly =D) But in a good chunk of those games, probably all of them, the things sold in the cash shop - even the player 'enhancing' items - did not make such a large gap of change between players who didn't or couldn't cash shop to those who do.


AND - if there WERE said items, they were available to be sold in-game to other players who couldn't afford to cash shop, but those who could. (Thus making it a bit more equal among them.)

But in this game, if you stock up on cash shop stuff (crit enhancing suits, charms, extenders, BoT, exp boost cards, etc) the change is huge. You could be a level 5x and have the same "stats" as a 7x.

See, to my knowledge in BK and sh ine online, you can sell these things to other players in-game, which makes it more equal. So why can't Fiesta do it, as well?

Point is, those who purchase from the cash shop are already recieving osemthing "Special" that normal players can't get for their patronage, but its still pretty unbalanced and wrong to give them such an advantage OVER normal players because of this. (When guild war points system is in, I gaurantee you that there will be sooo many people whining about this)

And no, I didn't get picked on by a casher, just my speculation and observing~ Thinking maybe if people agree that one of the staff who frequents the forum might see and consider some kind of balancing fix. :3
Its pretty funny how they promised us in CB that this is something that they wouldn't do but they turned right around and did this. I honestly dislike games where you pretty much need to CS to be any good at it. Fiesta is starting to look alot like Flyff in this regard. I guess though they see the need to make money over the need to have a fun balanced game.

Originally Posted by Loveless View Post
Well said. And I suppose you can add in the thing that because of the huge difference between those who pay and those who don't, the roles of classes are out of wack. For example, a Mage with extenders, charms, and +9 gear can easily be a better "tank" than a real tank who is of the same level and has none of those. On top of that unlike a one handed tanker, they will kill a LOT faster and keep aggro because of it.

Ah, but if I remember correctly BK's permenants with no stats are tradeable as well as some houses and movers. But a lot of their other items such as HP/SP extenders, storage expansion, and what not have a time limit of 24 hours or... 15 days. Some may go to 30 days.

In my opinion Cash Shop can have stat boosters but it's better to have them mostly for accessory purposes. An example being Maple Story's Cash Shop. All their items are just for show and making their avatars look unique... I like that a lot better.
Yea MapleStory has a awesome cash shop and they have tons and tons of items. I think Rohans works the same way. They have thier little stat boosting scrolls but it doesnt effect a character drastically enough to make a mage able to tank way better then a defender. It also seems like the fixing the cash shop is the only thing on outsparks mind sometimes but these are just my opinions.
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