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Old 04-18-2008, 01:59 PM   #1
Enraya
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Originally Posted by Manzcar View Post
Okay, yes I'm a fighter.

But anyway last night was the worst Mara KQ ever. The archer kept pulling the fake Marlones over. Then he gets the real one to come over and we kill him. I shout that was the real one get Mara, but nooo he keeps pulling over the fake Marlones. (its almost like they wanted to fail) People started to quit (all the clerics did), but I kept trying and shouting utill I lost all my hearts and a bunch of pots all my stones and several scrolls.

I will never quit no matter how bad it gets.

It was the worst ever. But on the bright side I axed the real Marlone so all I need is Mara.
I'm exactly like you o: I won't ever give up until the end, where we all fail xD Even if there's really little people, I'll still keep going. If we don't make it, oh well. The prize could've been great, but it was the teamwork and the friends I could've made that makes it worthwhile :DD

The only time I ever suicided was today, in Robo. Just hit a level, and really felt like taking the level off just to walk around and do whatever. I wasn't in a party, so when I kept drawing aggro and dying, I decided to just suicide @-@; it really doesn't feel that great to get away from a KQ though, so I'm not doing it again unless I have a reason o:
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Old 04-18-2008, 04:11 PM   #2
Koki
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Reasons for failure that i've seen so far:

Slime KQ: Too many lower levels, too many clerics that attack and don't heal, people that don't know wtf they're doing.

Mara KQ: People pulling fakes, people trying to run past all the mobs instead of fighting them because they think they'll get a better prize, "ZOMGZ DUN STUN MARA SHE RESET AGGRO!1!!1!1!!!" so Mara ends up beating down on them when they could've just stunned her and been fine, and fighters that can't keep aggro on mobs/bosses and everyone else ends up getting owned because of it.

Gold Hill: "LOL I GOTZ KEY *Shops it for silver*" or "LOL I GOTZ KEY EVER1 GIVE ME 2s N I'LL OPEN GAET.", not enough people mining so we don't find the key in time, or people opening the boss gate before anyone has time to rest so the boss tromps around and owns us all.

Robo KQ: People that don't know what to do, bad runners, no clerics (this is a KQ where you seriously need them imo, the others I think are passable without them.), too many no-healing clerics, fighters not keeping aggro when they need to, too many lower-level people.
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