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Old 08-15-2007, 09:54 PM   #1
Rightclaw
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So basically, all you need to do is survive until the timer runs out? 0:
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Old 08-15-2007, 11:05 PM   #2
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No one knows because the people of collision couldn't beat it either. i would assume so though. The problem is that the monsters seem to home in on your loation lol
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Old 08-15-2007, 11:12 PM   #3
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Yeah it's just about survival. The monsters spawn at certain times. I think the timer starts at 30? The monsters spawn in 3 minute intervals, so you've got three minutes to defeat the entire wave before the next is summoned.

Not sure why it's called the Robo KQ, perhaps a giant robot is summoned on the final wave?
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Old 08-15-2007, 11:19 PM   #4
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Old 08-15-2007, 11:35 PM   #5
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I have seen that video before. There are some noticable diffferences though. Just take a look at all those CS items lol. If we ever get that good it would be great. But here in this version that vid means nothing but loathing >.>

It is obviously completeable the trick is how ya do it and getting people to join.
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Old 08-16-2007, 01:02 AM   #6
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OMG! If I have time, I will definitely join in! I really wanted to try it. Last time I tried it with Dyna with only 3 other people and we got pwnt in less than a minute, so we didn't get to explore much.
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Old 08-16-2007, 01:12 AM   #7
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Ill join as well if I have time.
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Old 08-16-2007, 07:35 AM   #8
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Do you realise what they DO in that video?

Notice how the camera only focuses on the mage, who is surrounded only by his party? Since there will be 20 people in the KQ, they decidedly separated into four parties, each party taking a wave gate (the gates that spawn the monsters). This way, the mobs won't feel so overwhelming. If you merely stand your ground in the middle as 20, then it will only be inevitable that you fall, as the DPSers and support will fall due to tanks being unable to hold the aggro for long enough. I do not know how organised these people were, but from the looks of things they've got good mixes in their parties. 2 clerics, 1 tank, and either archers or mages to cover for the DPS would probably be the best line up.

After that enormous break, they merged together as 20. They seem to do this because the monsters numbers thinned out, but their strength condensed. I don't know why, but it seems they didn't come across the robo. So I can't give anymore strategic analysis.

All I can say is that I do believe it's best to split into parties of four, with each party camping at a spawn gate. The parties merge when the monsters numbers reduce (after the break). It's probably recommended that the KQ members are 40+, but who really can say? 4swordlink seems to have gotten quite far without any strategy, just pure guts.

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Old 08-16-2007, 08:23 AM   #9
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*4swordlink is the correct spelling =P

well i guess you could call it pure guts. We were really just running around in mass havoc not knowing what the hell we were doing lol.
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Old 08-21-2007, 05:47 PM   #10
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amazing i just saw myself killing a lot in some screenshots
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