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Old 06-17-2009, 06:36 AM   #51
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Confusing.. I don't mind whatever.

Originally Posted by Ralath View Post
NOooooo

I just posted the Prostitute because I thought it was funny.


I think Bomb or one-time Paranoid Gun Owner/Army Veteran is better because they can't really do anything themselves and are instead, acted upon. Also, they are more fair because they can kill both the mafia and the humans.

And to make it even more interesting, the moderator doesn't have to tell who the bomb is until it explodes. ^o^ fufufufufufuf
BUT LMAOOOO! can we have this?!?! it sounds funny.

What happens when they explode though?
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Old 06-17-2009, 06:36 AM   #52
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I just think the SK would make the game go reallllly fast. Bang bang fast.
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Old 06-17-2009, 06:45 AM   #53
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We need a vigilante. according to the wiki, it's someone who's on the towns side who can go out and kill a mafia guy once a night.
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Old 06-17-2009, 06:53 AM   #54
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ehh..
so what do you guys want me to implement next round?x]
keep on posting roles @__@
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Old 06-17-2009, 07:03 AM   #55
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I read that games in that forum have about 9 players.


They seem to be ok with it.


Don't think Sk would make it too fast if they could only kill every other day. Other roles look cool too x__x
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Old 06-17-2009, 07:24 AM   #56
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Prostitute sides with the Mafia. So in our game, their main role is to stop healer / robin from healing and investigating... Whether they're suppose to know who the other legals are is another question...

We could probably try it if the legal : Human ratio is big (like this round its 3:12 then that'll probably work... might not work so well when it was 3:10 in Round 3)
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Old 06-17-2009, 07:24 AM   #57
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I think a vigilante is similar to the SK except that the vigilante is an pro-town SK. See above argument on SK.
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Old 06-17-2009, 07:27 AM   #58
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The reason I liked SK is that he/she's a third side, not really with the Legals or the Humans. Vigilantes are different because they're working for the Humans which might be a bit too much like in the round going-on right now xD
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Old 06-17-2009, 07:42 AM   #59
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I think, based on the results of the past couple of rounds, the balance between the Mafia and the Humans is pretty fair. Anything we add shouldn't dramatically upset that balance one way or another.
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Old 06-17-2009, 07:44 AM   #60
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There's also still that Mind-Drain ability.


Guess that'll be implemented next round.
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