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Old 02-04-2009, 05:34 AM   #31
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If its like PW and every hit causes vibration, I'ma get annoyed @_@
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Old 02-04-2009, 05:37 AM   #32
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Originally Posted by a.L View Post
I want easy mode too. >_>
Yes please bring back King Kong Phino easy mode. I miss that KQ where KKP had like far less HP and Phinofly did only 45 damage
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Old 02-04-2009, 05:38 AM   #33
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Originally Posted by koager View Post
wonder whats the percentage of getting a stun though
50%, 25%, 5%?

I'd assume that they would try to make a stun-crit rate fair for all the classes or have different rates for each class respectively.


If chances to stun-crit were tweaked according to class, I'd imagine that Fighter's would get the lowest chances due to their already possessing the best 'stun' in the game, with the highest duration, lowest cooldown and most damage. A Fighter with some luck could forseeably keep a mob stunned for the entire duration of combat.


Mages or Archers would be next lowest, depending on the devs on which class has lower chances to stun-crit. They might decide to give Archers the lower chances due to their having the highest natural crit % or it might be Mages due to their emphasis on already higher consistent damage than the Archer class. Mages also already have a 'stun' skill albeit with a long cool. Giving the Archers higher % to stun with a crit might also lessen complaints leveled against game-balance and the 'uselessness' of Archers in a party.


Clerics might possibly get the highest chances to stun-crit due to their low lethality and high durability. Trip was supposedly to stun and Bleed to inflict the bleed DoT so they might give a higher % to Clerics to compensate. Clerics, like Archers also have no other ability to 'stun' a target with a skill. Combined with the Clerics decent crit %. Clerics might receive the most benefit from the stun update.


All this is moot however if there is a static stun % for all the classes, though chances of this is lessened somewhat by their saying the rate is random. If the rate however is truly random and independent of class, then that might be a problem for some classes, as some would be favored exorbitantly more than others.

Last edited by Ivramire; 02-04-2009 at 05:41 AM..
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Old 02-04-2009, 05:38 AM   #34
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Originally Posted by cillia View Post
it did, but maybe it will more than before maybe? :3
Wait really? Obviously I haven't critted enough to notice...
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Old 02-04-2009, 05:39 AM   #35
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So everyone else gets a bit of stun, now? Can fighters now get random heals from crits, too?
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Old 02-04-2009, 05:50 AM   #36
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I just thought of something.

How would this affect Mages, especially Mages 60+?


Mages have a number of AoEs, Magic Burst, Frost Nova and Inferno. Frost Nova and Inferno in particular might be extraordinarily affected by this update. FN and Inferno have the initial damage from the spell along with 2 or 3 more pulses of damage affecting all within range of the graphic. All the pulses of the damage however, have an independent chance to crit, independently on all mobs. So as long as the mob is inside the circle, the chances to crit/stun are multiplied o_o

It doesn't work that way for Archers because there's the initial damage of skill-impact and the rest of the damage is set and pre-determined non-crittable DoT.
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Old 02-04-2009, 05:55 AM   #37
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Originally Posted by Hraesvelg View Post
So everyone else gets a bit of stun, now? Can fighters now get random heals from crits, too?
I was thinking more along the lines of if a fighter crits a Frost Nova/Inferno is casted on the enemy and its surronding enemies.
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Old 02-04-2009, 05:59 AM   #38
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Originally Posted by Andromeda View Post
I was thinking more along the lines of if a fighter crits a Frost Nova/Inferno is casted on the enemy and its surronding enemies.
Even better! Either that or Alan's easy mode. Or maybe...both. How about an "I Win!" button.
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Old 02-04-2009, 06:01 AM   #39
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I vote for the button. :3
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Old 02-04-2009, 06:10 AM   #40
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~.~ so for mages who crit alot and use frost nova an inferno... they practically have a DoT deva?? o.o me wants..

but the problem for archers now is kiting xD how are you supposed to keep a mob while half of them are left behind stunned? ><;
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