
|
|
01-30-2008, 06:49 AM
|
#1
|
Mara Pirate Elite
In-Game Name: BuzZzKiLL
Current Level: Mage 5x Tank6x
Server: Bijou
Posts: 168
|
the minuite mages get better def is wen clerics get better damage....im a mage an i cant go anywhere without 10000 pots an stones or w/o a cleric(which 1/2 the time never heal me cuz there tryin to kill the monster, wen all they need to do is heal ><) but yeah, clerics got bad damage mages got bad def. Its really its all solved wen u party up with another person an make a stategy. Me a my buddy always tag team, and at lev 27 we were in goblin camp for training. he tanks, i aggro off, he heals, they die. but w/o a good pt member it can be bad  . id really like to have a stun ability tho, if i had 1 it would reeaaaallly help soloin.
|
|
|
01-30-2008, 07:10 AM
|
#2
|
Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
|
The whole point to mages is that they have low defense and high attack.
Mages will probably stay the same.
|
|
|
01-30-2008, 07:29 AM
|
#3
|
Mara Pirate Elite
In-Game Name: BuzZzKiLL
Current Level: Mage 5x Tank6x
Server: Bijou
Posts: 168
|
Originally Posted by hyperswoss
|
The whole point to mages is that they have low defense and high attack.
Mages will probably stay the same.
|
Exactly, And if Clerics did better damage EVERY1 would play as them as well, and as with all the other classes the whole "if" word comes into play, which brings me to the conclusion...whats the point in this? lol, all the classes are good as is. and yes clerics can live longer an goto high lev places an solo there, but by the time there done with 1 mob, ive killed enough lower levs to get just as much xp.
whoops ment to quote loveless
Last edited by Spirit; 01-30-2008 at 02:24 PM..
Reason: double posting. :)
|
|
|
01-30-2008, 07:39 AM
|
#4
|
Super Moderator
In-Game Name: Espei
Posts: 8,305
|
The thing is that the Cleric has no other damage dealing skill right now besides Bash. While they also have Trip/Bleed, they do not stun or inflict bleeding as they should be. Also, their buffs stop at a certain level so most people will look for a lower leveled Cleric so that they can receive more EXP rather than get higher one who will suck away EXP.
So then comes the time when a 60+ Cleric goes off to solo... but because they cannot deal decent damage even to a mob their level they are having to really grind out their levels. There is a whole thread about the Clerics in the official forums. I've played a Cleric as well and I did crap damage even on Yellow mobs. I felt as if a Mage can kill off a Red/Orange mob faster than I can kill those Yellow mobs. Which is rather sad...
Last edited by Loveless; 01-30-2008 at 07:43 AM..
|
|
|
01-30-2008, 07:48 AM
|
#5
|
WONDERARCHER
Server: Teva
Posts: 1,859
|
Wow, long topic @__@
Well, first of all, I really don't think there's much wrong with the fighters. Out of the four classes, I think they are easily the most balanced. Maybe not the best, but they are pretty well off.
Clerics aren't overpowered nor underpowered. I think though that they should be given something to live for lvl 60+, since I've been seeing that a lot of 60+ clerics are complaining that they're the same as a lvl 49 cleric with the same skills and they leech off more damage. If there's some better skill in BK that's not in Fiesta right now, it should be implemented after lvl 60, or else people will want to quit.
Mages I think already have a very good start. I really don't think they should be given stun. With a little bit of empowerment on their fear they could have 5 seconds (?) of stun, which could be good enough to kill an enemy with their high damage. I think that they're fine the way they are, and I've even heard of mage tanks. They are slightly on the overpowered side in my opinion.
At my level, I don't feel the pains of all the weaknesses of archers. I don't blame the weakness of no AoE skills for the lack of archer-wants, I think that when Burning Rock is opened more people would want archers again. The main reason for AoEs is because it's easier to gain exp because the mobs are easier for them, as there are no more harder mobs. When the mobs are harder in BR, archers might be more accepted in party-vs-one-mobs'. What I think we would need is an evasion/aim buff, or a walking skill buff.
I don't find class balance to be that big of an issue from my perspective, but apparently it gets worse and worse the higher leveled you get.
__________________
{ enraya ! }
|
|
|
01-30-2008, 07:50 AM
|
#6
|
Mara Pirate Elite
In-Game Name: BuzZzKiLL
Current Level: Mage 5x Tank6x
Server: Bijou
Posts: 168
|
ehhh i jus dunno, the second i see a cleric the same lev as another class kill off an enemy as fast, or almost as fast as another class while healin themsleves is wen i make one. from my PoV were all even.
|
|
|
01-30-2008, 07:13 AM
|
#7
|
Super Moderator
In-Game Name: Espei
Posts: 8,305
|
Of course it's about partying and partying with a person who knows how to do their job. It's an MMO afterall so the gameplay should become better once you have a full party grinding. Whether it be party buffs and/or efficient exp gain.
But like I said class balance is when a character is able to be an efficient party member contributing to the whole party (putting aside the person behind it and if they can do it properly) as well as a soloist.
@hyperswoss: Agreed. If Mages had higher HP and/or defense with their damage then everyone would play that character.
|
|
|
01-30-2008, 01:35 PM
|
#8
|
Skeleton Archer
In-Game Name: ???
Current Level: 105
Server: A Server With Slimes In It
Posts: 272
|
I agree with a lot of the statements here. In addition to that I think equipments and cashshop items are tipped in favor toward certain classes more so than others, for example, a 15% extra critical for a mage means nonstop attack with such a percentage at extremely high powers, added INT meant much more for a mage than added STR for clerics/archers/fighters simply because of how damage is calculated on naturally low magic defense across almost all fields. Honestly after playing all four classes and testing various builds I'd call mages my favorite by a long shot, they can tank (level 40 tanking orcs), can dish out monstrous damages, are welcomed in guild wars, and are essential to almost any party that's serious about grinding as well as are capable of soloing (by kiting a mage around level 40s can kill off mobs in CP while taking only 1 or 2 hits, just wait till the implementation of stun). Hence I believe if they're going to do a class balance they should also do a cashshop balance lol. Have their codes changed slightly so that there are Wine Dress (Clerics), Wine Dress (Mages) etc. that comes with different price tags. Obviously the ones for clerics should be much cheaper as the extra critical meant very very little for a cleric (who doesn't solo if given a brain at any rate).
Also one major thing that needed fixing is their profiteering mindset. Honestly all their moves are geared more toward money than the game. I understand their need to make a profit, but with the quality of service they offer it's kind of taking it a bit too far. For example the recent "sales" of the menian sets that is getting lesser and lesser users to have a potential increase of buyers and then the removal of such items and then the addition of stats to have players realize "omg I've bought garbage", and thus prompt the players to buy the new menian sets with increased price level that's closing in on Tuxedos. It is also my personal belief that the Valentine sets will be priced high as well. They might be moving toward a policy where only items with stats are sold (not to mention with increasing price tags), so players will have no say about "permanent" items, but that's just a hunch. If BK open a server for English users I'd be the first to play on it as well as be willing to pay a monthly fee lol.
|
|
|
01-30-2008, 04:16 PM
|
#9
|
Super Moderator
In-Game Name: Espei
Posts: 8,305
|
No, Mages aren't "overpowered" they are supposed to be powerful. Magic is a powerful entity in any game... whether it be in MMOs or console games. But like I said, they have crappy defense and HP. You don't get Fear for a good amount of levels. So what are they supposed to do in the first 40 or so levels? Kite? Kiting is a strategy but it could get the user killed... and the game is supposed be to somewhat easy for all ages. A stun ability will help them in the first couple as well as later on.
What about PvP? They have to be able to have a chance against other characters. Sure, their magic is able to wipe some out... but once someone comes into contact they have to spam pots from Cash Shops. So what if they can slow... it doesn't always hit and an Archer can still hit them several times before they can run.
This part is all what I see though cause I have never played a Mage past 15. I just can't play em but I can see their disadvantage. They are, with the Fighters, the more 'well off' classes.
In terms of the Clerics, they have the choice between going defensive with Trip's stun or offensive with Bleed's... well, bleeding damage. That is what they are supposed to have. And in earlier levels, in other versions, they also have a 2nd offensive skill called Break which reduces enemy defense. That's three skills they can utilize to help them solo as well as help during tough fights and PvPs.
|
|
|
01-30-2008, 06:55 PM
|
#10
|
Skeleton Archer
In-Game Name: ???
Current Level: 105
Server: A Server With Slimes In It
Posts: 272
|
If you're responding to my previous post I was talking about effects on cash shop items.....
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Thread Tools |
Search this Thread |
|
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:44 AM.
Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.6 Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
| |
| |