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Old 01-27-2009, 04:27 PM   #21
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Originally Posted by Hessah View Post
Most DD fighters I see nowadays need extenders to be useful in parties and KQs.

And they're for solo, not parties.


Originally Posted by Hessah View Post
By lvl 70, DD fighters seems to realise that they cant tank and they just sit around twiddling their thumbs.

I've seen some that can't even MC =.=

I don't know what's worse, a DD fighter that tried but fail, or DD fighters that knows their limit, and doesn't even bother trying.

I tanked MD
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Old 01-27-2009, 04:30 PM   #22
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I think too many people put too much emphasis on having +9'd items and/or charms/extenders. It's part of the game and I won't disagree with the fact that it helps greatly in terms of damage and defense. I +9 my weapon/shield. But it makes it seem like if you take all that away (the CS perks)... you're not all that great.
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Old 01-27-2009, 04:33 PM   #23
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I'm a DD fighter, and I can get alot of normal/abyss mobs, and im lvl 37 with no scrolls/charms :3 Its just that when I want to tank I run around the whole room and mock/kick if I have to and never leave any mobs on anyone ^^ Also, I'm not afraid to use an hp stone, I never rely on clerics
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Old 01-27-2009, 04:39 PM   #24
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I'm not against DD fighters -.- if people think thats wha I'm saying, and it isn't to all DD fighters... its to the ones who think they can go full STR and think that they can function like a full END fighter. I mean... they can, but like everyone else has said... they need +9 or extenders. But if they don't have those... they really shouldn't be trying to take on 10+ KQ mobs. And its even worse that they don't even try to mock, and they just dev. I understand at higher levels, mock is almost pointless, but still... it does help and any decent tank will make the effort to hold aggro. Being a fighter, pulling mobs and deving does not = tank.
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Old 01-27-2009, 04:48 PM   #25
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Originally Posted by Loveless View Post
I think too many people put too much emphasis on having +9'd items and/or charms/extenders. It's part of the game and I won't disagree with the fact that it helps greatly in terms of damage and defense. I +9 my weapon/shield. But it makes it seem like if you take all that away (the CS perks)... you're not all that great.
My personal point is that I myself am not using an excessive amount of CS perks (crit suit), but that I am spending gold on my items, not real money. Either way works.

It takes hard work to get the +9 armors, and the rewards are sufficient.

What I'm saying is that you can't toss on a +9 axe and expect to massacre everything in sight. You need more.

Pay for it with real money, pay for it with gold. Since I lack the "real life" money needed, I pay for it with gold, which i get from scrolls and stone making, which i worked hard to reach the point that i can make a few gold a day.


+9 items aren't an easy, solve-all-problems venue. Try to have multiple characters fully +9'd, without ever spending a cent in real life. (Not flaming or anything though)


Originally Posted by Yosei View Post
I'm not against DD fighters -.- if people think thats wha I'm saying, and it isn't to all DD fighters... its to the ones who think they can go full STR and think that they can function like a full END fighter. I mean... they can, but like everyone else has said... they need +9 or extenders. But if they don't have those... they really shouldn't be trying to take on 10+ KQ mobs. And its even worse that they don't even try to mock, and they just dev. I understand at higher levels, mock is almost pointless, but still... it does help and any decent tank will make the effort to hold aggro. Being a fighter, pulling mobs and deving does not = tank.
Yes. We need +9. This is true.

Does it make us any less 'skilled' or 'powerful'? Any fighter that has +0 armors and an axe that expects to tank will either die out before 6x, or lose parties in an instant at higher levels when a mage or archer comes up that can both hold aggro better and has more defense (Due to said +9 armors)


Any fighter that thinks devestate alone can hold aggro probably falls under the above set of "less defense then +9'd archers/mages", and will also die out
(There are some exceptions, people who solo throughout their entire careers...)

Devestate helps hold aggro with an axe tank (1h dmg on devestate gives negligible amounts of aggro, but an axe crit holds aggro like a mini-kick)


+9 isn't like an easy-pill that gives you infinite defense. It's not the easy way out, like steroids (Which many people say my fighter is - on steroids).


It's like knowing you're going to go to a gun fight, and forking out a bit of money beforehand on getting a bulletproof vest.
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Old 01-27-2009, 05:12 PM   #26
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I had once switched over to a DD build... had end gear but in the end I went back to being a full end build. That's just my play style. I'd rather take less damage than to deal a whole lot and possibly die if I don't fork over the money.

I agree, Deva helps... even if you are using 1h/shield... the stun alone would at least stop the mobs (gives the DDs another 8s to live). But whether you are packed tight with CS or a normal +0 user... if you don't know how to do your job and Mock even once all that cash spent means next to nothing in the end. :3 Heck, I've seen people who are not cashed to a better job at tanking... sure they'll use up their own stones and have a cleric on them but if they can keep those mobs on themselves and not the rest of the pt great. As a tank you're not there to do dmg, the mages and archers are there for that. I might be repeating things you said too... but the gun and bullet proof vest sums it up more or less too.

Too damn early in the morning...
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Old 01-27-2009, 09:46 PM   #27
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Originally Posted by Manzcar View Post


I tanked MD
Then you're not the noobs that i'm complaining about! LOL


@Shiirn - Not all DD fighters are bad, in fact, most fighters that tank KKP are DD fighters, (we rarely see tank fighters by lvl 70, because they werent solo efficient) usually with extenders or just T4 scrolls are usually quite sufficient...

But there are also a bunch of them that couldnt do anything at the same time...

I've never assumed that DD fighters are weak, I usually check their HP (anything over 4.5k are usually tank material for KKP XD)



But I think this thread are about those who doesn't scroll / have gear, and refuse to let someone with better gear to tank....
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Old 01-28-2009, 02:11 AM   #28
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Originally Posted by Shiirn View Post
It's like knowing you're going to go to a gun fight, and forking out a bit of money beforehand on getting a bulletproof vest.
Bullet proof vests/+9 armours are expenssiiiiveee Dx
That's pretty amazing if you managed to get enough money to support several characters' +9s ._.
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Old 01-28-2009, 04:43 AM   #29
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It's one of the things I'm proud of - At the current Bijou market value, my equips from all characters add up to about 1.6gems. Including Type's lv 75 top, whch is priceless to me.



Anyway, 7x+ DD axe fighters that have less defense then their cleric/mage/archer counterparts really need to figure out that they just...cant..plain..tank.


In my opinion, if you can hold aggro, take a decent amount of hits, you're a tank. Be it fighter (mock spammers), archer (aggro hogs), mages (Squishy aggro hogs), or even clerics (not-so-squishy healbots).
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Old 01-28-2009, 04:51 AM   #30
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^That's what I've been trying to tell these nubs in Gold Hill KQ. I don't care if your def is 4xx and spam shout that you're tanking... if you can't even steal aggro from my archer then stfu please thanks. :3

(But I have to admit I do love to purposely steal aggro to show em they can't tank)
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