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Old 11-29-2007, 02:38 AM   #1
MaxOff
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ohh man that emberassing. i made an error

if
+25spr gives 5% additional crit, and crit doubles damage after reduced by the defence. Then the Damage bonus is 5%. (+100%*5%= +5%)

following that logic: x = 30/5% = 600

have fun.
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Old 11-29-2007, 03:56 AM   #2
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Originally Posted by Icy View Post
Repeating the same messages drills things into people's heads. Plus... This doesn't only apply to fighters. AND, there's one thing that's always in any discussion about stat points I've seen, and that thing is bias, bucket loads of it. That's why my original post was pretty concise and if you read through it again, you'll probably pick up more things!



"VERY neglibile" compared to what? Compared to the combined crit%, hell yes. Compared to the additional 5% from +25SPR, no, I don't think so. This is what I'm trying to convey, the fact that the tiny damage IS actually significant compared to the 5% crit. NOT all your fantastic crit% combined.

In the PvP context, your opponent will have some tweaks from the freestat thingy, something that monsters don't have. You can't expect to do the same sort of damage you do to monsters :O

Read what I said about the cut-off minimum average damage you need to be doing before that <quote>PERCENTAGE</quote> start to work its wonders. It's 1200. From watching fighters take it out on one another, it seems the higher the level the less significant the damage they inflict on one another. Certainly NOT 1200 a hit. I recall your guildies hitting me with axes when I was 10 levels lower, and being a mage in the 40s, it took a few hits to chop my mushroom.

I actually did a huge table on the effective bonus damages with 3 parameters, so the number crunching doesn't agree with you =/ Don't forget too, there are clerics around and they have much lower base STR than you do.

This is all hypothesizing and I find it rather amusing that people often jump straight to conclusions, even so firmly.

Originally Posted by Icy View Post

In the PvP context, your opponent will have some tweaks from the freestat thingy, something that monsters don't have. You can't expect to do the same sort of damage you do to monsters :O

Read what I said about the cut-off minimum average damage you need to be doing before that <quote>PERCENTAGE</quote> start to work its wonders. It's 1200. From watching fighters take it out on one another, it seems the higher the level the less significant the damage they inflict on one another. Certainly NOT 1200 a hit. I recall your guildies hitting me with axes when I was 10 levels lower, and being a mage in the 40s, it took a few hits to chop my mushroom.
I SERIOUSLY doubt it took more then a few hits to chop down a lower lvl 10 mage in a mushroom unless they were not using skills.
Further more No one EVER mentioned hitting 1200 hits.. Once everyone starts equipping the +9 weapons from the Miles that JUST BEEN released people WILL be slapping for ALOT more even fighters. (unless someone can pump out full +9 armor too) And were not just comparing fighter vs fighter damage are we? Fighters don't just fight other fighters..You've proven your point str is at best benefit against high defense character situations but really it only cost 25 points in spr which only calculates to 30 damage WHICH WILL MOST LIKELY EVENTUALLY become negilble. You may call this a hypothesis again..But there are much more player levels to account for in the game.

As for the lower damage for higher level argument
Freak whos around lvl 54-57 1 handed fighter (+3 presumable some kind of cg sword but could be clean) could hit me a lvl 53 fighter (no shield but 20 end points) for around 220 damage with 25str and skill without critting. Thats not pretty bad damage at all. With 25 spr he would have a higher chance of critting for 440. How much more damage if he got the chance to approach a more lightly armored character?

The THING is with pvp too in most GW's its all the matter of HOW MUCH damage you can inflict before a person can stone. Skill CRITS make the difference here not the 30 damage bonus that takes a longer time..


And really with this Hypothesis thing? I've only said statements with reasoning and some experimentation. And you have too unless you bring that chart out.

I KNOW i was wrong the Tux does NOT = 25% crit ( I thought it did LMAO)
But anyway
What makes you think what could go wrong with a properly built crit fighter?


Bring out that chart you've been talking about. I'm really interested....
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Old 11-29-2007, 04:04 AM   #3
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Regardless of how the statistics are, the entirety of a character's build is based on the preferences of the player.

Some may choose for those criticals that splash more damage; others may choose for a more consistent pattern.

Be as it may, but I think a fighter with higher critical is better off. A fighter that hits consistently is good, don't doubt it. But against a cleric, it's probably better to get lucky and get a critical right when they're low.
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Old 11-29-2007, 04:20 AM   #4
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Originally Posted by Triumph View Post
Be as it may, but I think a fighter with higher critical is better off. A fighter that hits consistently is good, don't doubt it. But against a cleric, it's probably better to get lucky and get a critical right when they're low.
Hence the idea
Deal as much as you can before the person can heal in pvp...
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