@ lvl 64
Heal:-
5 points Sp consumption
5 points cool-down
Bash:-
5 points Power
1 point SP consumption
Rejuvenate:-
5 points cool-down
some points in SP consumption
Recover:-
5 points cool-down
Heal is the cleric's Magic Missile, you'll be using it as long as you play a cleric; so better to make it the best it can be. Invincible duration was somewhat useful in 20s and maybe 30s but later on, your shield will be out-damaged instead of running out, making duration enpower less useful. This is all off the top of my head, may have left a few points out; I like my skill build the way it is now, I can shotgun-heal, healing a massive amount in a short time, but really it depends on the partys you get and how you heal, whether you solo or not and your build.
Last edited by Ivramire; 02-20-2008 at 06:53 PM..
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