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Old 02-17-2008, 07:28 AM   #1
WizardsRequiem
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Originally Posted by lightningmystix View Post
Well, technically a mage will do more DPS because their skill is a "one hit big damage" kind of thing, while archer skills are more "one hit small damage, but skill continues to do damage", which is DoT. And when an archer draws aggro, it's mainly because of our DoT, while when a mage draws aggro, it's because of high damage and skill spam (archers ... can't really skill spam >__<)

On modification, yeah, Outspark should be able to modify things like KQ times, rewards, quests, what is allowed in the game, but they can't really add new stuff unless it's already available in BK o-o
Right, right... its the same thing basically. Lol. They can edit anything in the game if they desired but they don't because of the legal issues surrounding that. Or something like that. I really don't know but I do know they could change it if they just asked permission from their "parents". xD
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Old 02-17-2008, 07:34 AM   #2
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The plus to archer's debuffs is that they aren't affected by Def. or M.Def. so on bosses, our poisons keep doing the same amount of damage while mage or fighter damage is reduced. But since our debuffs don't stack... two archers would be enough to permanently keep a boss poisoned/diseased/bleeding (assuming attacks always hit).

Compare that that to two mages whose spells aren't affected by one another...
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