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Old 02-13-2008, 01:59 AM   #1
AngellicDiety
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Uruga is level 50-60

Ancient Elvin Woods is level 60-70

Forest of Slumber is level 70-80

Burning Rock is level 80-90

Temple of (forget its name) is level 90+

There can be some monster-level overlaps however, this is generally the level range of the monsters found in these zones.

I agree that 30's shouldn't be trying to grind in Uruga nevermind Ancient Elvin Woods.

At any rate we need to see some changes.

If the damage of players weapons, defence of armour, and monster HP, defense and damage were exponential (instead of linear) in nature, we wouldn't see this problem.

For example, level 50 weapon deals 500-600 damage, while a level 60 deals 1000-1300 damage, and a level 70 deals 1800-2300, level 80 2800-3500, etc.

What would it do? It would make it nearly impossible for a level 30 to be able to grind in a level 40 zone unless he's truely close enough to be able to do such a thing.

This would keep everyone in their respective zones. Experience rates could then be altered to be more suitable for the players of that specific level range.

It would close the door to high-level and low-level player interaction (somewhat), but it would send a clear cut message to those who just want a powerlevelling.

Last edited by AngellicDiety; 02-13-2008 at 02:01 AM..
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Old 02-13-2008, 02:06 AM   #2
Yosei
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I wouldn't completely cut us off. It would help with botting, some plvling services,lower levels being a burden(training, spamming for plvls, dying a lot).
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Old 02-13-2008, 02:12 AM   #3
Hessah
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There wasnt that trouble of lvl 30s and 40s invading Uruga when Uruga was MUCH harder to get to... they should put a bunch of that Mage Templer guy (4got the name) that's with Karasians in front of EVERY uruga gate...

we could hardly get to concealed prison (that dungeon place at the top of CP) with that thing on the bridge back at lvl 40... and it was enough to stop us getting to Uruga easily... they should do the same for every other gate that's available now....
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