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Old 08-17-2010, 03:12 AM   #1
Mourning
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Originally Posted by Gobbledydook View Post
= Currently looking for more tips for archers and mages =
It is all right not to buff, but whatever you do, don’t sell buffs! That WILL earn you curses.
So that's why everyone ignores me when I try to trade my buffs for hugs

I like that you admit that clerics can tank, and that there are points when they even should. However, I disagree with your statement that a full-end cleric would most likely get killed in a boss aoe. If that was true, they couldn't ever clank. A full end cleric of an appropriate lvl would survive, but they'd have to waste a heal on themselves that could better be used on someone else... like the tank or that squishy mage running around with spawn all over them. Or waste an hp stone or hp potion. Laziness is more cost-effective.

And that thing about mage aoes... definitely true! I still struggle with maintaining good aggro with a powerful mage and the aoe they get a lvl 20. I've learned to time my mocks and devs when I see stars sparkling all around the mobs, but I've noticed that that particular aoe has a rather shorter cooldown than mock and dev. So yeah... have caution when spamming the aoes.

Oh, and I've also learned from my time as a fighter that dev also hits mobs behind you. I don't know why that is, if that semi-circle you said moves so it doesn't just hit the mobs in front, but it does.
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Old 08-17-2010, 03:16 AM   #2
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I believe devestate isnt a full circle.. bit i think it's a little bit more than a semi circle.. prob 3/4 of a circle LOL

Sometimes you hit a mob behind you coz you or the mob is on the move, due to lag/movement sometimes it appears that you hit a mob behind you (or is really close to you..)

but fairly sure it doesn't do a full circle..
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Old 08-17-2010, 05:48 PM   #3
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Originally Posted by Hessah View Post
I believe devestate isnt a full circle.. bit i think it's a little bit more than a semi circle.. prob 3/4 of a circle LOL

Sometimes you hit a mob behind you coz you or the mob is on the move, due to lag/movement sometimes it appears that you hit a mob behind you (or is really close to you..)

but fairly sure it doesn't do a full circle..
Yeah, I thought it was only mobs in front of you... But then if I have a gang of mobs in front and a gang of mobs behind, I can hit both sets of mobs. Not 100% of the time, of course, but then dev isn't 100% guaranteed. I don't know... one of the mysteries of fiesta? I'll just settle for being happy when it does hit =^.^=
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Old 08-17-2010, 11:28 PM   #4
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Hmm I might go test it on a few slimes then =D
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Old 08-18-2010, 12:21 AM   #5
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Does anyone have anything...more constructive to add to the guide?
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Old 08-19-2010, 12:54 AM   #6
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Tried out Devastate...the range seems pretty large. But those behind you really don't get hit...
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Old 08-19-2010, 01:39 AM   #7
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Thx for clarification ~
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Old 08-19-2010, 08:00 AM   #8
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Fine for lower levels, I guess, but when you get to the 100s, you find that the majority of clerics are going Holy Knight, which is much more an offensive attacking player than a straight healer - I would say the ratio is 4/1 HK to Guardian on Teva from what I've seen. Most clerics around this level (lower 90s and up) have evolved into clanking and using the party heals to keep the members healthy while still attacking. Also, one of these party heals, Awaken, pulls enough aggro that I can keep the attention off of the fighters. Most fighters are going Gladiator, the DD fighter as opposed to the tanking Knight, so in a party at these levels, you are likely to find a HK doing the tanking while allowing the others to deal damage from everywhere. Full endurance clerics are rare, so not quite sure where that line came from, and I know I was never one hit or anything close to a one hit from any appropriate level boss (Helga doesn't count, she can one hit anybody below L100).
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Old 08-17-2010, 03:43 AM   #9
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Regarding the point that clerics don't die 1-hit, I forgot about my experience as clanker. I guess you're right. But it is nasty...especially when the AoE comes with stun.

Thank you for all your advice, I have added your ideas and acknowledged them.

(how do I get something posted in Recommended guides?)
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Old 08-17-2010, 03:49 AM   #10
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When you think the guide is fairly well polished, and that you've got most/all of the information that you need..

then we could probably request for a mod to confirm that it's good to go to recommended, and they'll move it...
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