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Old 07-27-2010, 04:31 AM   #2051
Ralath
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omgggg this characters look like.... uh.... a nightmare.


Sanguine Pool?? Really?? It's humongous.




But... I really want to try him *_*. Probably the first character in a long time I'm excited to try.
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Old 07-27-2010, 04:42 AM   #2052
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omg that guy looks POTE wen is he going to be out?
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Old 07-27-2010, 04:50 AM   #2053
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next patch


Originally Posted by Udyr View Post
League of Legends and PVP.net will be updated during scheduled maintenance

New Skins in the Store
  • Count Vladimir
  • Marquis Vladimir
  • Hot Rod Corki
  • Groovy Zilean

PVP.net 1.15.10
  • Fixed a bug where Champion Select music would turn back on sometimes even when it was muted
  • Fixed a bug where ratings were not appearing in buddy tooltips correctly for high rated players
  • Fixed a freeze that would happen sometimes when buddies logged on or off
  • Fixed a freeze that would happen sometimes when choosing a Champion.
  • Fixed a bug where Champion Selection leavers were always identified as "Summoner 1"
  • Fixed a bug with rune page tooltips in the Summoner screen where they were not always showing all of the stats

League of Legends v1.0.0.97

Vladimir, The Crimson Reaper
  • Transfusion: Vladimir drains the lifeforce of his target, dealing magic damage and healing himself for 25% of that amount.
  • Sanguine Pool: Vladimir sinks into a pool of blood for 2.5 seconds, becoming untargetable and slowing enemies above him. Vladmir deals magic damage to targets above him and heals himself for 15% of that amount.
  • Tides of Blood: Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%.
  • (Ultimate) Hemoplague: Vladimir infects the target area with a virulent plague that increases the damage they take for 5 seconds. After 5 seconds, infected enemies take magic damage.
  • (Passive) Crimson Pact: Bonus health gives Vladimir bonus ability power, and every bonus ability power gives Vladimir bonus health (does not stack with itself).

Ashe
  • Focus (passive) will now display a buff showing how much extra crit chance Ashe has

Blitzcrank
  • Fixed a bug with Rocket Grab that allowed instant cast teleport spells to teleport people out of a grab after it had already hit and they were in the process of being pulled.

Ezreal
  • Fixed a discrepancy in Essence Flux's level-up tooltip that incorrectly mentioned a heal

Garen
  • Garen can now cast all of his spells while using Judgment instead of just Courage.
  • Slightly increased the range of Judgment

Heimerdinger
  • CH1 Concussion Grenade ability power ratio reduced to .55 from .7
  • CH1 Concussion Grenade range reduced to 925 from 1000
  • Fixed a bug with H28G Evolutionary Turret in which level 2 and level 3 turrets were dealing full damage to towers.

Katarina
  • Bouncing Blades cooldown increased to 10/9.5/9/8.5/8 from 8 at all ranks
  • Voracity (Passive) gold gain on kills and assists reduced to 25 from 50

Kayle
  • Righteous Fury tooltip adjusted to indicate the buff duration and attack range increase
  • Divine Blessing
    • Movement speed bonus reduced to a flat 12% from 10/12/14/16/18%
    • Mana cost increased to 60/65/70/75/80from 50/55/60/65/70
    • Ability power ratio reduced to .5 from .6

Kog'Maw
  • Base attack range increased to 500 from 450.
  • Caustic Spittle range increased to 625 from 600.
  • Bio Arcane Barrage bonus range reduced to 130/160/190/220/250 from 140/180/220/260/300

Mordekaiser
  • Fixed a bug with Children of the Grave where it was granting permanent ability power and damage in some circumstances

Shaco
  • Deceive cooldown increased to 10 seconds from 8.5
  • Hallucinate’s clone will now take 150% increased damage at all ranks instead of 200/165/135%. The tooltip inaccurately stated that Shaco's clone would take 135% increased damage at all ranks.

Shen
  • Fixed a bug with Shadow Dash where it would play the Taunt sound when dashing over Null Zone

Twisted Fate
  • Fixed a bug where using Pick a Card versus inhibitors would cause the queued up effect to play the sound and particle during each attack

Xin Zhao
  • Base attack speed reduced to .658 from .679. This will also lower his attack speed gain from items and abilities by a similar percentage
  • Attack speed per level reduced to 2.6% from 2.8%
  • Audacious Charge
    • Area of effect radius reduced to 225 from 350
    • Slow percentage reduced to 20/25/30/35/40% from 40% at all levels
    • Slow duration reduced to 1.7 seconds from 2 seconds
    • Fixed a bug where Xin Zhao could appear to slow down during his charge if he attempted to move too much
  • Crescent Sweep base damage lowered to 125/250/375 from 150/275/400
  • Crescent Sweep percentage of current health damage lowered to 20% from 25% at all levels

Zilean
  • Chronoshift's buff icon will now display a timer for when the buff will fade.

Items
  • Guardian Angel will now display a timer showing how long until the effect is ready again
  • Zhonya's Ring no longer removes stealth upon activation
  • Wriggles Lantern no longer removes stealth when used
  • Executioner's Calling will no longer remove stealth when used
  • Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.
  • Fixed a bug with Randuin's Omen where the activation effect was not unique
  • Fixed a bug where Ignite could be cast while in stasis from Zhonya's Ring

Summoner Spells
  • Exhaust, Teleport, Flash, Heal, Clarity, Rally, Ignite, and Smite now remove stealth when used
  • Cleanse, Fortify, Clairvoyance, Ghost, and Revive can be used without breaking stealth

General
  • Added new targeting reticules for skill shots. These can be turned off in the options menu.
  • Global turret experience on Summoner's Rift (Summer/Winter) decreased to 60/100/140 from 140/190/240
  • Global turret experience on Twisted Treeline decreased to 60/100 from 140/190
  • Mouse wheel scrolling on the minimap is now disabled by default
  • Fixed a bug where Champions would move through walls when taking certain paths
  • Fixed a bug with Death Recap where it was not displaying damage from abilities like Jack in the Box or H28G Evolution Turrets
  • Fixed a bug where the Scoreboard was not properly updating enemy items when they came into visibility
  • Fixed a bug where destroyed Inhibitors would display a debug string when pinged

Wooo KogMaw buffs!
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Old 07-27-2010, 05:20 AM   #2054
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Quote:
Fixed a bug with Trinity Force that was causing the proc on spell cast to do less damage than intended.

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Old 07-27-2010, 05:29 AM   #2055
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Originally Posted by Ivramire View Post
hmm, that might be a reason for me to download it again to run some tests...
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Old 07-27-2010, 05:31 AM   #2056
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You should come back Destrus!!!


Ezreal is still viable (AD). He gets picked so often in Ranked games... >_> And everybody says he's still top tier.
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Old 07-27-2010, 05:36 AM   #2057
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Now that I think about it, Ezreal was a little too strong utility-wise when they blanket-nerfed him. Still a bit too much of a nerf, though I do understand why people complained.


Seems fine now though.
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Old 07-27-2010, 05:44 AM   #2058
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don't mention ez. i'm not touching him again. i really don't give a fuck what "everybody" says. they can all kiss my ass for all i care.
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Old 07-27-2010, 05:44 AM   #2059
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i want that d00d even tho im good with nasus
but how is nasus in ranked matches? cuz id like to no
if hes worth getting pro at and have him fail in ranked games QQ
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Old 07-27-2010, 05:48 AM   #2060
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@Desu I've heard some people say Kog'Maw plays a bit similarily to Ez so you might want to try him. He's getting buffed anyway.


@Dare I'm biased so I can't really say. In tier-ratings at least, he's always rated one tier below the very-top. How do you build him anyway?
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