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Old 04-06-2009, 07:16 AM   #1
a.L
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I use both Fire bolt and Fire ball. :/

With Fire bolt [08] and Fire ball [01], I remember fire bolt still did a little more damage.
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Old 04-07-2009, 12:19 AM   #2
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Originally Posted by a.L View Post
I use both Fire bolt and Fire ball. :/

With Fire bolt [08] and Fire ball [01], I remember fire bolt still did a little more damage.
It does, but it is easily replaced by Fireball at later levels. Max Fire bolt does like 942 (+309) if empowered, and a normal level one Fire Bolt in your 7x does around +500 damage, with a 5 second cool down (versus 12 seconds at max). So would rather flick two fire bolts at twice the speed (and total over 1000 damage), or one that may miss and leave you in a 12 second cool down for about 900+ damage? The choice is yours....It's great at 48 because it does more damage than a level one Fireball, but Fireball soon takes over (at level 2) as your toughest single damage spell. If you have the money later, just reset the points (on Fire bolt's damage empowerment) to have an advantage at all levels. Otherwise I don't recommend it, because it will not help in the long run, and an empowered Fireball does way more damage.
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Old 04-07-2009, 01:34 AM   #3
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In your later levels, the mob will usually get to you in time anyways, so a higher level spell may result in killing faster, yes, but will consume much more SP and have a much longer cooldown.

Secondly, MM1 and FB1 spam are generally recognized as filler spells. You will get an excellent spell named Magic Blast at level 49, which will become another one of your spammed spells. It has good damage, low SP consumption, and fast cooldown. You will generally want to have around two to three filler spells; MM1 and FB1 usually suffice, but Magic Blast also become a useful spell in your arsenal.

Thirdly, in later levels, people will generally prefer to use AoE spells, such as Frost Nova and Inferno, to kill multiple mobs at once. Consequently, you will find yourself more of a DD slave than anything, without any real need to spam the upper tier spells. The lower level spells will suffice to eliminate any mobs that survive your barrage.

In the later game, you will have 7 single target spells to use. One lower level elemental (Magic, Ice, Fire, and Lightning) along with one higher elemental (Magic, Ice, Fire, and Lightning). I say 7 because your Ice spells will share a cooldown with one another.

Trust me when I say this, but there is absolutely no need to invest into upper level spells. The only single target active spell I urge you to upgrade levelwise is Fire Ball. Magic Blast is optional—I personally did it—but this one I merely suggest. Fear and Drain Mind you should upgrade too, but these come when most users are generally experienced with using their character.

If you have any further questions, I recommend consulting the Wiki. Most commonly asked questions are generally answered there, but feel free to post additional questions if you have them.
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Old 04-09-2009, 04:35 AM   #4
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I agree about the higher tier spells like Ice Blast and Lightning Blast. The next level increase is not terribly effective, and they cost a grip to buy and use way more SP. I bought them (just to play with them), and I reset them fairly quick to save on my SP usage. My damage didn't change much, and I'm starting to hate this mage, because you get excited when you level up, only to find that your new skills are crap and you don't need them, as you don't really get terribly tougher with them.
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