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Old 03-22-2009, 05:35 PM   #7
ZynneTeva
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There are many tiny reasons which create a huge problem.

The number one reason is simply that more money is entering the game than is leaving.

Unfortunately, the only way to create an inflation less economy is simply socialism or something similar to that political agenda.

In any free economy game, there are always 3 types of people:

1) Players who earn more than they spend. These people are master merchants, gold farmer types, or savers.

2) Players who spend as much as they earn. These are your normal players. They earn 500s, they spend 500s. These players do not impact the economy at all.

3) Gold buyers. They dont earn anything, they just buy and spend. Spend. Spend. Spend.

Players in this category are the ones who really inflate prices. They end up out bidding normal players (prices go up a little) and then eventually are only bidding against other gold buyers or players from category 1 (prices go up a lot).

Once players in type 1 recognize this need, they either farm more gold and sell it to player type 3's or inflate their merchant prices noticing a higher spike in prices.


This is a vicious cycle.


To further make ir worse, now, comes the fact that money is barely being removed from the game EG: Players buying blacksmith armor.

Because player demand for good items is increasing, more people are on the lookout and the poor blacksmith doesnt have any paying customers. The only NPC is Merchant Pey and Healer Julia, but, they dont nearly remove enough money from the economy to pose any significant chance of balance.




If you want a balanced economy, then the its simple. However, no one would want to play. The game would basically have a currency that can be used at vendors only, and all trades between players are free. By having this, there is now no reason to have money at all. It wouldnt be fun.
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