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Old 02-11-2009, 03:07 AM   #1
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Originally Posted by Zwivix View Post
They should have some kind of quest or tutorial that tests your skills before you can join KQs.
I 2nd that... they really need a "Do you know what your class does?" test, and a quest that makes them learn about healing party members...

(Similarily.. a kick/mock test for new fighters; a "how to stay far away and kill" test for mage/archers)
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Old 02-11-2009, 05:35 AM   #2
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^Looking forward to empty servers ;)
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Old 02-11-2009, 06:47 AM   #3
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LOL @ lvra!!!!!!!!!!!!

at least there will be less lag?!

Rubbish are clogging up our server
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Old 02-11-2009, 02:30 PM   #4
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when i had first heard about job changes i thought they would be different for different classes... like fighters had to do.. like what they do in 60 job change
clerics had to heal a party taking dmg and if they died to many times you fail
if you a mage or an archer idk... XD
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Old 03-29-2009, 06:34 PM   #5
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That reminds me of a Mara Kingdom Quest that I did yesterday. Except rather than the Clerics failing, it was a couple of the Fighters and... no... wait... it was pretty much everyone except myself and a couple others. Some nub pulled Mara and it killed off a good portion of us (myself included) but it did not get really bad until near the end. Someone pulled a fake Marlone so we tried to move it to the other side but a Fighter decided he would try and fight it.

He called us Clerics lame because we would not heal his sorry butt. I just laughed at him. We lost a Cleric who was dumb enough to go after the fake Marlone too. That was funny. In the end, we succeeded but with heavy causalities. I feel sorry for a couple of people that ended up getting booted from the Kingdom Quest from dying a lot. Such is life I suppose but I completely agree with that test thing. It would be nice to see 99% of the players in the game get kicked because they fail so hard. xD
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Old 02-11-2009, 09:38 PM   #6
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Originally Posted by Hessah View Post
I 2nd that... they really need a "Do you know what your class does?" test, and a quest that makes them learn about healing party members...

(Similarily.. a kick/mock test for new fighters; a "how to stay far away and kill" test for mage/archers)
LOL. Reminds me of that chat we had in MD:

Me: We should really have a test for people like these before they join KQs. They should be kicked out if they fail it. For clerics it'd be like this:

Your party is dying! What do you do?

A) Afk
B) Heal them
C) Tank the boss and forget about your party
D) Be an archer/mage and lure everything, later blaming the fighters for not taking aggro.

IF YOU PICKED A, C, OR D, YOU FAIL! CONGRADULATIONS!
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Old 02-11-2009, 09:57 PM   #7
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LOL yeah!!! It made the stupid MD so much more interesting LOL!!!!
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Old 02-11-2009, 11:01 PM   #8
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for a clerics to be good.... go and pass lvl 60 job change ^^...
many good clerics, have to ask their friend to do it for em....
lmao For me, even though an xpert... still got 1 fail before sucess...
so close i could have got it the first time....
was using the laptop instead of my desktop ^^
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Old 02-12-2009, 04:34 AM   #9
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Haha this is funny. Healing is a tough job, and most people play clerics to heal themselves as of late, instead of the party. It's a balance, and there should be some sort of walk through to help clueless players make he best of their clerics. Each player I did Mara with, I made my own pots and had stones, so I ran through there like nobody's business. Give an alt some potion/scroll skills and life will be much easier from 10~30.
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Old 02-12-2009, 04:40 AM   #10
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I guess what Cleric's need most is common-sense.

When to attack, when to sit-back and heal. Prioritize who's going to get hammered and know when to use which skill. Doesn't take much else.
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