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Old 01-24-2009, 10:58 PM   #1
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Ooo I have a question :O

Will there be instance dungeons for lower levels? If so, is it possible to know when?
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Old 01-24-2009, 11:08 PM   #2
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My question for a long time has been during this year will Archers get new skills/skills that we still dont have from other versions?

If it is possible to know at what level they are programmed to be obtained?

Thanks
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Old 01-25-2009, 12:06 AM   #3
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Originally Posted by Leesa View Post
Ooo I have a question :O

Will there be instance dungeons for lower levels? If so, is it possible to know when?
They already mentioned that in the patch.
There will be lower lvl Instant Dungeons :B

>_>; sorry for being off-topic ish.
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Old 01-25-2009, 12:11 AM   #4
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No that's fine, other members are welcome to answer any questions they might know about or discuss them.
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Old 01-25-2009, 12:41 AM   #5
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Will there be more to Fiesta gameplay than constant grinding?
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Old 01-25-2009, 03:02 AM   #6
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Ooo... One question per week, eh? Let's try one:


Since you guys won Best Game for Beginners, how will you guys try to keep that title and not let someone else take the title?
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Old 01-25-2009, 03:02 AM   #7
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Why were the perm outfits taken out of the cash shop, and why did they do it secretly?
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Old 01-26-2009, 08:54 AM   #8
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Bump~
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Old 02-16-2009, 02:21 AM   #9
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hmm...

When you guys raise the lvl cap to 120, will you continue to fix the game, and maybe keep adding CS items? Or will you stop releasing items and keep everything how it is?
And one more small question. Its seems like in every update you guys are fixing the animation issues for some classes.(like rejuv for clerics.. theres less twitching >.O) are you ever gonna fix it fully? Or is it just going to stay looking like it is? (this includes mages having purple skin.*though i dont really like purple skin..*)
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Old 02-27-2009, 10:45 PM   #10
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Wooohooo new answers!!!!!!

Quote:
27/02/09

Since you guys won Best Game for Beginners, how will you guys try to keep that title and not let someone else take the title?
Outspark continues to evaluate the "First 15 Minutes" experience for all of our games. This is an on-going effort to help new players easily transition into the worlds and hopefully become active players within our communities. We often hold focus groups at our office where random gamers will come in and go through a new user experience and get their chance to provide feedback on their experience. Subway sandwiches, soda and other goodies included.

Are you guys always following the Korean Version of Fiesta, will there be any difference between them in the end?
Most likely, at first there will not be any difference because the content is already there. However It is possible for our version to be different. Ons On is very busy developing for 7 or so (lost count atm) versions of Fiesta and with the size of their team, I doubt they have within their capacity to design new "end game" content. That is where our team will hopefully come into play and help them create end game content for our own version. There have already been many ideas and changes made to our version that other versions do not have. Generally though, strategy that proves success in one of the versions usually is mimicked in another version if that publisher sees fit.

Will OS make enhancing in game better like what Korean and Japanese does?
- Enhancing from +1 to +3 is 100% successful, guaranteed.
- Enhancing from +4 to +6 can fail, but cannot break.
- Enhancing from +7 onwards is as usual, but rates appear higher.
- Hence, everyone can do a +6, and with a few miles, +9.

I confirmed with Ons On. Statistically and by design, our version is already easier than the Korean and Japanese version already.
And wow, our version is already the easiest in enhancing.. I can't imagine what it's like on other versions o_O~

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Bump, since I posted this during my night time when no one is online.
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Last edited by Blaaaaaaaah; 02-27-2009 at 10:45 PM.. Reason: bump
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