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Old 06-28-2007, 08:22 AM   #24
Antagonist
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Well, I might as well add in my two cents to this thread.

First off, yes, "OSNP CLERICS GET GIANT HAMMERS/MACES AND DO DAMAGE". This is the second game I've seen where clerics can actually take a melee/battle path and not get screwed over for doing it. Seal Online had priests similar to Fiesta's, but they had to sacrifice healing/buffing potency if they chose a battle path. Even then, they were much weaker. But I digress...

Clerics seem to already be a great support class. Their heals have fixed HP amounts that they restore, so you do not sacrifice heal potency for the STR you get. In fact, all of the buffs seem to have fixed amounts that they add into stats, as well.

STR and END seem to be the most crucial stats to a cleric - I'm doing great damage so far and I can tank hits fairly well with a 2:1 STR/END build. Some people might emphasize END over STR, and that's fine, too. In fact, I might increase the amount of END in my build later on or change the ratio.

With regard to a full support cleric - you can do it, but I don't see any reason to yet. In the future, heals and buffs could possibly be affected by INT/magic. I wouldn't really know though. I DID get accepted into the GM event today and got warped to Uruga, which had level 60 weapons/armors for sale. The skill trader wasn't nearby though, so I didn't get the chance to take a peek.
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