A build I'd recommend is the 25 SPR, rest into INT. Despite what others say, getting those criticals at any time are a HUGE help. I managed to purchase the black swimsuit set with some spare spark cash I had and each piece gives a 4% bonus to critical. Now I get one or two criticals per monster with that build. Heck, sometimes I can two/three hit a Giant Pixy, which, when leveling a license, is incredibly helpful.
As for what to empower, this is what I'm doing/have done:
5 points into cool down on Magic Missile.
5 points into cool down on Frost Nova.
5 points into cool down on Inferno.
10 points into cool down/damage on Fire Ball.
10 points into cool down/damage on Magic Blast.
5 points into duration on Mind Drain (aka Fear).
5 points into duration on Stifle.
You won't be able to empower all those until roughly level 91 but they'll help you in both PvE and PvP situations. Word of advice, make sure your mage has Potion/Scroll production or at least one character that can make them. You'll be downing potions and using scrolls quite often even with END/DEX gear. Of course, that's only if you're trying to go as fast as possible and would much rather not shroom up after every other monster.
Also, never use Magic Missile above [01] or Fire Bolt above [01]. The cool down makes them ineffective and the damage they deal at the higher levels is so minuscule that it's pointless. Other than that, feel free to use the highest level possible of all the other spells. Oh and avoid using Life Tap as the HP to SP ratio is too high/low to make a difference.
And Lightning Blast is a spell you should avoid unless you actually enjoy wasting valuable time whilst killing a monster. It's only useful if you plan on kiting every monster you fight but that's far more dangerous than just standing there and taking a few hits. Good luck with your mage.
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