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Old 09-22-2007, 11:21 PM   #11
KY_Jelly
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Bull. I have a party that grinds in gob camp occasionally. our tanker is 29, but everyone else is under 25. we dont bother anyone, we dont KS anyone, and we dont die constantly.

So why should we be cut out from a perfectly good spot to party and grind? restricting something because of a few bad apples is not the answer. Would you like it if they disabled the shout command to stop the gold farming spammers?
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Old 09-23-2007, 01:11 AM   #12
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Originally Posted by hyperswoss View Post
Yosei, I swear you have the best avatars!

That would be helpful for the noob kill-stealers. 40 seems a little high. That would also cut off Goblin Camp, and I usually level there. Maybe like 28-30 & up.
Well it wouldnt completely cut of GC but it would make it an incredibly long journey to get there.
Originally Posted by KY_Jelly View Post
Bull. I have a party that grinds in gob camp occasionally. our tanker is 29, but everyone else is under 25. we dont bother anyone, we dont KS anyone, and we dont die constantly.

So why should we be cut out from a perfectly good spot to party and grind? restricting something because of a few bad apples is not the answer. Would you like it if they disabled the shout command to stop the gold farming spammers?
I like goblin camp as well I just havent got to go in there since Cb.
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Old 09-23-2007, 04:21 AM   #13
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Well there are other ways to get to Goblin Camp. But even if it were like lvl 20+ to get in, that would be nice. I'm just talking about the low levels who go to COLLAPSED PRISON and start attacking your kills, and start asking you to party them over and over.
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Old 09-23-2007, 03:57 PM   #14
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If anyone tries to KS my grind duo, we start luring them deeper into the spawn, then run back as soon as there's a spawn and watch them get 1 hit. It's a great distraction from the grind, and loads of fun =D
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Old 09-23-2007, 05:12 PM   #15
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Originally Posted by Lafieru View Post
If anyone tries to KS my grind duo, we start luring them deeper into the spawn, then run back as soon as there's a spawn and watch them get 1 hit. It's a great distraction from the grind, and loads of fun =D
Luring Younger King Colls and/or King Colls is always fun too.

"wtf 3k damage??"
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Old 09-23-2007, 08:27 PM   #16
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Yeah, that happened to a noob with us. He followed us deeper in, near where the Younger King Coll was, and was like "omg, WTF???" when it got him in one hit. BUT he didn't learn his lesson cuz he came back.
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Old 09-23-2007, 09:41 PM   #17
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what they should do is make your EXP loss based not on your level but on the level of the mob that killed you.

that way people still lose more exp every level up cuz they fight stronger monsters, but then we can watch noobs delevel when they get 1 hit by king coll
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Old 09-23-2007, 11:26 PM   #18
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Originally Posted by KY_Jelly View Post
what they should do is make your EXP loss based not on your level but on the level of the mob that killed you.

that way people still lose more exp every level up cuz they fight stronger monsters, but then we can watch noobs delevel when they get 1 hit by king coll
Not possible to delevel. Once you reach 0 exp, you don't lose any more exp when you die. Handy if you're trying for Monster Joke Punchline.
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Old 09-24-2007, 01:48 PM   #19
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Don't random nubs who wander about in CP get jack-all experience anyway? They can't even hit the monsters. The only real issue here is they disrupt your training by pulling on you, but I could argue that you'd get that crap from anybody, regardless of their level.

But, from experiencing a level 6 trying to take a swipe at my mobs back in CB2, I can feel where your frustration's coming from. They were like flies that didn't shoo. Getting rid of these kinds of players would be a welcome change to me, but a level cap probably won't change the amount of assholes like this you're likely to meet in my opinion.
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Old 09-24-2007, 03:40 PM   #20
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One said they get more exp than they do with stuff their own level.

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