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04-28-2008, 11:35 PM
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#1
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Speedy Boogy
In-Game Name: Kyrillos
Current Level: 71
Server: Teva
Posts: 173
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Originally Posted by Triumph
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INT is useless. Enough said.
A 30 INT weapon only yields 3-5 bonus damage. The reason END has so much emphasis is because it raises the mage's HP and Defense, which are the two lacking aspects to a mage. Each END point corresponds to 1 defense point; a +39 END level 70 chest armor, for instance, provides 82 defense + 39 + 105, which is 226 defense all by itself; nearly equal to the mage's base defense at that level.
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No.No.No.No. >.>
Each END point is .5 DEF last I checked, especially if you empower on the skill points screen. (I'll SS when I'm done with homework and post to prove, "Pics or it never happened D:")
Which leads me into an offtopic rant on Dex vs End >.>
Essentially, a +30 END plate would only yield +15 DEF in freestat >.> (Again, "Pics or it really never happened")
SPR is more useful for a mage anyways, IMO. As Yosei says, it's worked thus far. Why change now? Cast more spells, comparative to take more hits, which will be better in the long run? All your doing is switching one stone for another, really. An HP stone for an SP stone. Apples are to Oranges.
Really, I think the only thing a mage needs is a (+) weapon. It adds to what they are supposed to do, damage. IT makes a significant difference, but it's still not a necessary, I went 50~58 without one just fine. >.>
And yes, END is more useful in Mage simply for giving HP. In terms of lacking something, Mage lack HP stones and HP the most, but the ample amount of killing power should make up for that, or the massive AoE/Damage per second skills once the mage increases to 60+ (Frost Nova/Fear/Inferno) It's possible to take a few hits, cast the AoE, and then stone, and spam spells, while every few seconds another 200-300 damage is dealed out increased on the spells you've casted (About every 2 Magic Missiles for me). For me, that tantamounts to about 1k damage in 3-4 seconds (500-600 for MM, 200-400 for FN). I duoed with a 59 Mage, and I'm 61, and we killed Giant Pixies, while they could only hit us once. We both only have +9 weapons, and she had a few cash shop items (maybe a crit dress, but I still have my tail >.> and a base 11% or so crit without it xD) It's all about the killing power, not the getting hit power.
And, +30 INT yields +36 Magic Damage out of character stat empowerment. 1 point for each +, and +1 for every 5 >.>
God D: I'ma write a stats guide D:
__________________
Kyrillos|Teva|Level 71*semiretired* <3|Cyril[Lyka honorary] Regalis|28+|Teva|Available for service In memorandium of most of my friendslist. Those were great times. <3
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04-28-2008, 11:54 PM
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#2
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Wiki Head Admin
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Originally Posted by Kyrillos
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No.No.No.No. >.>
Each END point is .5 DEF last I checked, especially if you empower on the skill points screen. (I'll SS when I'm done with homework and post to prove, "Pics or it never happened D:")
Which leads me into an offtopic rant on Dex vs End >.>
Essentially, a +30 END plate would only yield +15 DEF in freestat >.> (Again, "Pics or it really never happened")
SPR is more useful for a mage anyways, IMO. As Yosei says, it's worked thus far. Why change now? Cast more spells, comparative to take more hits, which will be better in the long run? All your doing is switching one stone for another, really. An HP stone for an SP stone. Apples are to Oranges.
Really, I think the only thing a mage needs is a (+) weapon. It adds to what they are supposed to do, damage. IT makes a significant difference, but it's still not a necessary, I went 50~58 without one just fine. >.>
And yes, END is more useful in Mage simply for giving HP. In terms of lacking something, Mage lack HP stones and HP the most, but the ample amount of killing power should make up for that, or the massive AoE/Damage per second skills once the mage increases to 60+ (Frost Nova/Fear/Inferno) It's possible to take a few hits, cast the AoE, and then stone, and spam spells, while every few seconds another 200-300 damage is dealed out increased on the spells you've casted (About every 2 Magic Missiles for me). For me, that tantamounts to about 1k damage in 3-4 seconds (500-600 for MM, 200-400 for FN). I duoed with a 59 Mage, and I'm 61, and we killed Giant Pixies, while they could only hit us once. We both only have +9 weapons, and she had a few cash shop items (maybe a crit dress, but I still have my tail >.> and a base 11% or so crit without it xD) It's all about the killing power, not the getting hit power.
And, +30 INT yields +36 Magic Damage out of character stat empowerment. 1 point for each +, and +1 for every 5 >.>
God D: I'ma write a stats guide D:
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The shirt:
Note: NPC shirt is 4 defense less, at 78.
Stats with NPC shirt:
Stats with +24 END shirt:
587 - 28 - 4 = 559.
Therefore, each END point equals one defense point.
Furthermore, whereas the window damage may display a bonus of 36 damage, in actuality it has been proven numerous times by various unconnected individuals disproving the theory that INT makes a difference. Ultimately, the damage bonus is so insignificant for mages that INT is not of necessity in order to inflict damage.
Originally Posted by +Tequila+
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This is funny...go say that to any capped mage or B.K or KFiesta and they will laugh in your face. Oh and dont give me that this NOT B.K or KFiesta bullshit. We maybe missing somethings and have had some changes made but it is essentially the same. Its funny how people make judgements when the cup is half-empty when Outspark finally gets this game to where it should be END mages will S.O.L. A mage is a DD not a tank you can give it as much end as you want you'll jus gimp yourself in the one thing that mages are supposed to do well and no thats not tanking its dealing damage. When Outspark actually raises the cap to a decent level and you guys get to see the higher level areas please come back and tell that story.
This whole situation has one solution and its not for every mage to run and get +9 End gear. If the Devs would take another look at mock and adjust the cooldown and the amount of agro it actually draws this would all be fine. But hey Outspark has been class-balancing for months right? And actually never really done one thing in terms of that.
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Then explain why when two mages of equal level, with one with 100+ INT stats in armor and equipment yet only does 30 or so more damage. I may be wrong with my statistic on the bonus damage, but 30 damage itself is insignificant truly insignificant if you sacrifice defense and health for it. I'll agree that Outspark has not adjusted correctly; consequently, as of now, INT is of little importance, not lacking.
EDIT: I myself am a full INT mage. My point of reference is on armors and weapons, not stat empowerments. There seems to be a spot of confusion on that.
Last edited by Triumph; 04-29-2008 at 12:13 AM..
Reason: Added additional note.
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04-29-2008, 12:50 AM
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#3
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Speedy Boogy
In-Game Name: Kyrillos
Current Level: 71
Server: Teva
Posts: 173
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Originally Posted by Triumph
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The shirt:

Note: NPC shirt is 4 defense less, at 78.
Stats with NPC shirt:

Stats with +24 END shirt:

587 - 28 - 4 = 559.
Therefore, each END point equals one defense point.
Furthermore, whereas the window damage may display a bonus of 36 damage, in actuality it has been proven numerous times by various unconnected individuals disproving the theory that INT makes a difference. Ultimately, the damage bonus is so insignificant for mages that INT is not of necessity in order to inflict damage.
Then explain why when two mages of equal level, with one with 100+ INT stats in armor and equipment yet only does 30 or so more damage. I may be wrong with my statistic on the bonus damage, but 30 damage itself is insignificant truly insignificant if you sacrifice defense and health for it. I'll agree that Outspark has not adjusted correctly; consequently, as of now, INT is of little importance, not lacking.
EDIT: I myself am a full INT mage. My point of reference is on armors and weapons, not stat empowerments. There seems to be a spot of confusion on that.
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There's a difference, statwise, between Armor Stats and Empowerment Points, I've just checked, and did the math. Def on Armor=1point END+ on stat/empowerment I believe is .5 Still checking though.
__________________
Kyrillos|Teva|Level 71*semiretired* <3|Cyril[Lyka honorary] Regalis|28+|Teva|Available for service In memorandium of most of my friendslist. Those were great times. <3
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