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Old 03-16-2008, 09:47 PM   #1
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Originally Posted by -Leona- View Post
If they were REAAAAAAAAAAAAAALLY rare one person would've had 1 at least :/ on teva not even one person has a level 60+ green so THEY DONT" EXIST rare NO they just dont' exist PERIOD. The only greens u can get level 60+ are necklaces and rings that's it .
as everyone in apoline knows, AmericasHero has the blue shield that is one of a kind. they need to have a few more, but we dont want the market swarming with em like normal greens


i think that there are some, but the main amount might have been implemented wrong?
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Old 03-16-2008, 09:53 PM   #2
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Originally Posted by alexbre View Post
as everyone in apoline knows, AmericasHero has the blue shield that is one of a kind. they need to have a few more, but we dont want the market swarming with em like normal greens


i think that there are some, but the main amount might have been implemented wrong?
That's level 50. v.v
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Old 03-17-2008, 12:18 AM   #3
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Originally Posted by SKiNG
1. No greens above level 60 I've stated many times that we are looking into this. However if the developer says that there are these drops, it's very hard for me to say, "no look at it again!" to the ones who actually made the game.
2. Overcrowded maps (Ancient Elvin Woods, Forest of Slumber, Uruga) I've also acknowledged this in many threads stating that we are looking into solutions for this.
3. Low experience rates This is being worked on and has been in research for the past month. Like i've stated about various issues before, just because we don't talk about it, doesn't mean we aren't aware. Quoted by me in the developer notes, "- Increased Exp reward from monsters and quests". You should really read the thread.
4. Not many places to grind due to overcrowding I've also acknowledged this in many threads stating that we are looking into solutions for this.
Source

I thought they points are interesting... we've talked about them all a lot on this forum.... if u read the rest of the posts.... it seems that lvl 50+ are not their main focus coz we are not the "bulk population"

but back on topic.. seems like the lvl 60 drops issue is like a war between Outspark and Dev....
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Old 03-17-2008, 03:14 AM   #4
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I do see thier point about the "bulk population". But the thing about MMO's is that most of the players that start tend to be "fly-by-nighters". They play for a little bit, but soon get bored and quit or move on to other games. Ive seen this happen more so in this game then in any others I have played. In my friends list alone, half of it is comprised of people who havent logged on in months. Only the high levels like 50 and above are on to any consistent point.

So while the bulk population is on the lower end, it doesnt seem logical to devote more effort to improving that part of the game instead of working on the part for those of us who have been here for 6 or 7 months consistently.
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