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03-11-2008, 12:22 PM
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#1
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Mushroom Fighter
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In the game files it actually does say stuff about lvl 110, some of the skills require 100+
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03-11-2008, 01:29 PM
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#2
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Zombie
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yes, there are skill scrolls defined until lvl124. And i actually bothered looking at them.
So yes there is another jobchange at lvl100.
My proof is that the skill learn scrolls after lvl100 are requiring new classes, there are also new skills starting with lv100.
yet i agree with hyperswoss, there is point claiming things without any proof.
__________________
FLAN FOR VICTORY !!
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03-11-2008, 02:54 PM
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#3
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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Originally Posted by MaxOff
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yes, there are skill scrolls defined until lvl124. And i actually bothered looking at them.
So yes there is another jobchange at lvl100.
My proof is that the skill learn scrolls after lvl100 are requiring new classes, there are also new skills starting with lv100.
yet i agree with hyperswoss, there is point claiming things without any proof.
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Yes, I know about all that. *has looked at the SHN viewer*
Although, I said it wasn't at Lv110. The 100 job change also is the one that gives you a choice between the next two jobs.
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03-12-2008, 07:19 AM
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#4
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Zombie
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after reading that, i decided to hack the WhoEquip Value in ItemInfo. Here is my result:
the WhoEquip Value is an odd kind of enumeration
00000000 00000000 00000000 00000010 Fighter
00000000 00000000 00000000 00000100 CleverFighter
00000000 00000000 00000000 00001000 Warrior
00000000 00000000 00000000 00010000 Gladiator
00000000 00000000 00000000 00100000 Knight
00000000 00000000 00000001 00000000 Cleric
00000000 00000000 00000010 00000000 HighCleric
00000000 00000000 00000100 00000000 Paladin
00000000 00000000 00001000 00000000 HolyKnight
00000000 00000000 00010000 00000000 Guardian
00000000 00000000 10000000 00000000 Archer
00000000 00000001 00000000 00000000 HawkArcher
00000000 00000010 00000000 00000000 Scout
00000000 00000100 00000000 00000000 SharpShooter
00000000 00001000 00000000 00000000 Ranger
00000000 01000000 00000000 00000000 Mage
00000000 10000000 00000000 00000000 WizMage
00000001 00000000 00000000 00000000 Enchanter
00000010 00000000 00000000 00000000 Warrock
00000100 00000000 00000000 00000000 Wizard
People who have the SHN-Viewer or a similar programm might recocnize the pattern from ClassName.shn.
There a few thinks we can say about the Enumeration:
-Its impossible for classes, from the same "root"(clever fighter and Knight) for example, to use the same items. While the Game ignores the rule in one way the other will nether be possible: a Gladiator will never be able to equip something a Knight i could wear.
-The last classes are not mentioned in the file.
- I don't see any reason to believe that there will be class branching
- in the current system, there will be never a 5th class.
Edit:
- Corrected values
- Class branching IS possible
- the values are not odd, but completely regular
- The "root" class equip problem does NOT exist
__________________
FLAN FOR VICTORY !!
Last edited by MaxOff; 03-12-2008 at 07:37 AM..
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03-12-2008, 07:25 AM
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#5
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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Originally Posted by MaxOff
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after reading that, i decided to hack the WhoEquip Value in ItemInfo. Here is my result:
the WhoEquip Value is an odd kind of enumeration
00000000 00000000 00000000 00111110 Fighter
00000000 00000000 00000000 00111100 CleverFighter
00000000 00000000 00000000 00111000 Warrior
00000000 00000000 00000000 00110000 Gladiator
00000000 00000000 00000000 00100000 Knight
00000000 00000000 00011111 00000000 Cleric
00000000 00000000 00011110 00000000 HighCleric
00000000 00000000 00011100 00000000 Paladin
00000000 00000000 00011000 00000000 HolyKnight
00000000 00000000 00010000 00000000 Guardian
00000000 00001111 10000000 00000000 Archer
00000000 00001111 00000000 00000000 HawkArcher
00000000 00001110 00000000 00000000 Scout
00000000 00001100 00000000 00000000 SharpShooter
00000000 00001000 00000000 00000000 Ranger
00000111 11000000 00000000 00000000 Mage
00000111 10000000 00000000 00000000 WizMage
00000111 00000000 00000000 00000000 Enchanter
00000110 00000000 00000000 00000000 Warrock
00000100 00000000 00000000 00000000 Wizard
People who have the SHN-Viewer or a similar programm might recocnize the pattern from ClassName.shn.
There a few thinks we can say about the Enumeration:
-Its impossible for classes, from the same "root"(clever fighter and Knight) for example, to use the same items. While the Game ignores the rule in one way the other is not possible: a Gladiator will never be able to equip something a Knight i could wear.
-The last classes are not mentioned in the file.
- I don't see any reason to believe that there will be class branching
- in the current system, there will be never a 5th class.
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Correct, but both the Bright Kingdom and Fiesta Korea sites show graphics of the job changes. Both show the third job change as branching off in two directions.
I'd find the pic, but I'm lazy. =P
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03-12-2008, 07:40 AM
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#6
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Zombie
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i corrected myself, and yes class branching is certainly possible
But i find it odd to let classes branch in such a late state
__________________
FLAN FOR VICTORY !!
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03-13-2008, 05:38 AM
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#7
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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*facepalm*
Someone completely disregarded the notices again... >.>;;
Kinda funny how 75% of the "___ has this"'s are from people in Bijou.
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03-13-2008, 06:06 AM
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#9
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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Or we can start paying Triumph $6 an hour, for what will be (is) a full-time job. xD
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