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Old 01-16-2008, 01:59 PM   #11
FoxyBrown
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Originally Posted by Ethelinde View Post
Its all about supply and demand. Due to the increased drop rates we are making tons more (so those traditionally stingy about spending money on scrolls will now pay for them). One might argue that the increased drop rate also apply for mobs that drop t1 scroll mats, but the thing is that we get past the levels to get low quality sbl from slimes/lizards/vivis fast, so compared to other factors this creates much more buyers than suppliers. Another thing is nowadays noobs are making so much more from the green drops they simply do not care about selling a stack of 50 scrolls for mere 5 silvers overnight. I've visited Elder these past few days and there are virtually nowhere to buy t1 scrolls. t2 scroll prices jumped from 2s to 10s. There is a very simple way to solve these problems (but I dont want to mentioned it and if you do know please do not mention it as well), since competition is bad........... very bad!!!
Anybody who plays and MMORPG should have a basic understanding of economics, especially if you want to try and Merchant. If you don't, try and take a class, or take a look on wiki.

I used to merchant a little bit when I was lvl 18-24. I would teleport to Elderine and buy up all the scrolls I could at 80-100c and then come back to Roumen and sell them for 149-199 a piece. Helped me get some great weaps and armor to grind through to where I am today.

Now I'm able to get the materials for T1 skills more than fast enough on my own, so if I wanted to merchant for a bigger profit I'd have to find another market.

Note: The economy has changed drastically since the update, so i doubt my technique would work anymore. Best thing to do is identify locations where people need things and locations where others have it abundantly. Then buy for a fixed price and sell for more.
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