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Old 10-24-2007, 08:21 PM   #10
Dynamics
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Blocks don't involve just defending against an enemy's weapons full attack, that would be foolhardy. In reality a competent staff user would try to block a sword user at their weapons hilt, the source of the momentum of the swing. The staff has a much more extensive reach than the sword, so the staff user will take advantage of this and try to disarm the sword user. The sword user's best tactic against this is to repeatedly thrust into the opponent's torso, which would be much harder to defend against for a staff user, and will most likely force him/her to begin evasive maneuvors.

Blocking doesn't always involve negating an enemy attack with your own defense, it can involve offensives as well.

I've already told people that I don't want this thread to discuss how "realistic" it is that a staff or bow block a sword. It's possible, just think outside the square here, they could just be blocking the hilt of the blade by stepping in slightly. With swords, the power becomes less and less as you get closer to the hilt.

I want to discuss how fair you think it would be if this were implemented into the game. Why should the block gained from endurance be exclusive to shield users? Doesn't this turn people off without shields from using their free stats on endurance? By not allowing characters the block from endurance, doesn't it scar overall character versatility? I mean, I was reading a "full end mage" thread the other day, and immediately thought it was absurd because the mage wouldn't benefit from the block, which is the best aspect of the endurance stat in my opinion.
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