I love my Enchanter. I just hate the fact that mages in the game are poorly equipped, from start to finish. Don't get me wrong, I don't expect to have the best armor and highest amount of life, but I DO expect to do the most damage overall, in any given situation. I've compared all of the Mage's/Enchanter's weapons with the other classes up to 89 (the current level cap), and they always fall behind, by about 100-300 points of damage or more. What I hate the most is that as an Enchanter gets stronger, in a sense he/she gets weaker. The last good high damage spells have a casting time (Fireball, Magic Blast, Nova Frost, Inferno, Lightning Blast, & Ice Blast)and you have to be stationary when casting them (most of them). I think that Nova and Inferno are overrated, as a fighter or high powered archer can easily dispatch you while setting up the spell, or run away from the casting area while the animation is setup and rush in afterwards. Fireball and Magic Blast do good damage, but they take too long to cast before the enemy reaches you. Spell caster weapons are only formidable when they are enhanced to a +9 level, which costs money and time. The armor and the green armors get awful on a mage after 80 as well, at least with the stat bonuses. It doesn't even make sense to PvP, because after you cast the majority of the good spells, if you opponent isn't dead, you sure as hell will be because now your ass is in cool down, and fighting with just a glowing stick only is a joke unless you're killing Roumen Slimes. Run!!
I think the Enchanter could be deadly if they were some minor changes:
Fireball- Instant Cast, still stationary. It would be unfair if you could cast this spell moving; it's too damn strong.
Lightning Blast/Ice Blast- Instant Cast, and Ice Blast should be enabled to be cast while moving (like Lightning Blast). The damage would remain the same to retain balance.
Magic Blast- Why is there a cast time on this spell? Instant Cast, still stationary.
Nova Frost/Inferno- I don't give a damn what anybody says: both of these spells should be able to be cast while moving. That would help out a lot, versus being attacked in one spot. Archers can still move during the casting time, so why can't we?
Life Tap- This should be reversed. Wouldn't make more sense for an Enchanter to use magic power to heal himself or create a MDEF buff for themselves or the party?
Weapons- Can we get a little more damage on the weapons? Not much, just maybe a few hundred points.
Now think about a mage that can unload all of their single damage spells without a wait time. No other class has as much of a cast time on damage skills than a mage and I hate it. You already weak, so how the hell are you supposed to kill anybody if you got all of these casting times on stationary skills? Fix it.
Comments are appreciated....
