Speedy Slime
In-Game Name: Horinia
Current Level: 6x
Server: Apoline
Posts: 18
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Robo KQ guide (didnt see one)
Robo Guide
Ok so bear with me. I have not written a guide since my old days in EQ.
Now I used to do Robo KQ pretty much every time I could back in Apoline. And as a tank, it did get a bit frustrating sometimes to hear everyone want Robo's kill for the quest, attempt to do it, and then have every one runing around in the chaos that ensued. So here are some pointers, that may help you kill him.
#1 Make up
In order to pull off this strat, youll need 2 40+ tanks, about 5 33-39 fighters with mock, 1 runner and of course some clerics.
#2 Positioning
Fighter 1, we will call them that, the first of your 2 40+ tanks, should position themselves near the front of the pck. Not quite in the doorway, but a bit behind. Fighter 2 should place themselves in the doorway, only leaving that spot fot he first few minutes to help kill room spawns.
The clerics can be anywhere really so long as they know who to target for mock heals. DD's such as mages and archers should always be at the back, makes it easier to see when they draw agro from the main tanks.
#3 The beggining
With the 2 40+ tanks set as your rotation what should happen is that the first tank will use mock when the monsters in the room spawn, that draws the first set to them while the second 40+ tank helps with the killing. Part of the key here for the second tank is to try to keep an eye outside the door for the runners that rush the room. As soon as the rushers enter the room Fighter 2 will mock them to him, by that time depending on your DPS the first room spawns should be dead.
Some key points to remember. While all this is going on, some mobs may slip the main tanks agro. If that happens, lower level fighters should run and pull them off the DD's with kick. Do not use mock for this, as it MAY draw more mobs that the main tanks are holding. This is why you have the DD's in the back, away from the chaos. Makes it tons easier for the fighters to pick them off. And DD"s , if you do get agro, dont run around, stay there, use stones and if the fighters do thier jobs right, it will soon be off you.Running around makes it hard sometimes to target and land kick on those things =).
#4 DSK (I always hated those things.)
For these sometimes they can be a KQ wiper, I know I've seen it happen. First know when they are coming. They spawn after the skelle Warriors. Before they spawn, make sure your best fighter is in position waiting. To make it easier have a few clerics ready to invince the tank. You can set up a rotation or whatever you need. MAke sure that you spam heal them, they hit hard and fast. Use the same procedure with the 2 tank set up. Just spam the crud out of them.
And tanks should not be afraid to use stones or potions.
#5 Runner
This part can be odd. Depending on your KQ setup , you should have an idea if you can go for Robo or not. First lets assume you just lack the DPS to do it.
In the case where you arent going for robo, take the best tank you have. They should have the folowing scrolls on them, run speed, mdef and vit(not AS important but helps). When the timer hits 8:00 the runner takes off. The first set of boars SHOULD head right for them, when the fighter gets to them they should hit MOck and keep running. Yes this will mean they will needto use a stone, but it really grabs the agro for the rest of the run. By the time the runner hits the second boar spawn, they should have mock cooled down, so they hit it again. This will ensure that 70-80% of the mobs stay on them. The usual, one ortwo healers, once things have settled down, just follow the runner around, throwing heals at them til the KQ is over.
***Key points***
Runners should NOT be afraid to use pots or stones. Yes it costs money, but there are ~19 other people in this KQ, not just you, so dont make other people loose because you want to save a few copper. When I would run I wouldtypically go through 10-15 stones, and maybe 10 pots , till the clerics got rezzs done and caught up.
To all the people out there that do this, and this is my biggest pet peve, if your group has decided NOT to kill robo ,then DONT PULL HIM FROM RUNNER. All you do when you do that is die, then robo runs around picking off vivi killers. So congrats, you put the whole KQ at risk. Just leave him alone and be happy with a chest and 8k XP.
Get those vivs ASAP. Actually mages make pretty good tanks for these , as thier MDEF really cuts into thier hits.
TAB KEY IS YOUR FRIEND. If your having trouble targeting them in the mess, just tab cycle through there till you hit a vivi or archer.
How to kill robo smooth coming soon to this.Again suggestions and pointers are always welcome, flaming not so much, these are some ways to do this, not the only ways, so if you have something you find works good throw it up here lol.
Last edited by Horinia; 01-06-2008 at 09:42 PM..
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