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Old 07-22-2007, 04:58 AM   #11
Fenrir
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Well, if you'd like a 2D Lunia-like MMO, it's Pi Story for you. >_>;
To get back on topic, Lunia's unique. But it's kinda boring as you can only grind in story-quests. There are no proper training regions anywhere.
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Old 07-22-2007, 07:41 AM   #12
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Screw grinding. I hate grinding, no point of it in Lunia
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Old 07-23-2007, 05:43 AM   #13
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It's not that hard to train in Lunia. Besides, beating stages again and again, it can only benefit you in both lvling and getting equipments. Especially if you play it with buddies so you can trade items.

What I love about Lunia is the fact that in most boss lvl items (excluding the final boss items like 1-10 or 2-10) is the fact that no one is greedy on keeping them, cos they are so common and easy to get. Although these equipments aren't very great, they'll at least upgrade you to be able to survive.
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Old 07-23-2007, 05:48 AM   #14
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After the end of the stage, people trade items if they can't use the ones they have. If they can't trade then off to the alchemist
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Old 07-23-2007, 05:57 AM   #15
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Exactly, I reckon it's a great system, which hopefully won't be ruined. D:

Btw, I checked out "Pi Story", looks interesting, reminds me of Dungeons and Dragons that I used to play at the arcade. o.o
Thanks for the reccomend. :3
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Old 07-23-2007, 09:30 AM   #16
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I've attained the second highest level in Lunia CB, and the highest overall stats in general, and I must say the game isn't without grinding (and so far, it was only because of the stages we were limited to, even then, me and my friend who reached the highest level found out how to bypass this as well), but the game definately sidesteps the traditional grinding people has become familiar with when it comes to mmos.

Some points that I've found that "stands out" from other mmos.

-Parties are literally promoted. There are "Public Rooms" which makes partying simpler since its kinda "forces" you to party, by allowing players to join until a certain point in the stage. There are also private rooms for private play with friends or solo.
-3 Different ways to get EXP. The traditional exp from monsters/bosses, Quest EXP, and End-of-Mission EXP. This system makes it so that grinding is unnecessary in Lunia, in the traditional sense.
-The "Action" RPG feel and system, of course. It gives it a new "refreshing" and fast paced feel.
-Dual Refinement system, where you can upgrade a weapon/armor two ways. Normal refinement, and "Shine" refinement. It still follows the standard "Upgrade" rule that mmos follow. This makes having "Perfect" equipment alot harder, especially with the random "Grading" system.
-Item distribution system in parties. The common loot is a free for all, but the "rares" are specified to whom it belongs. Not the best, but it works pretty well, even better in tandem with the Item Box reward for beating a mission.
-A Storyline. Meh, I really was never into storylines, nor the whole gender specific characters (Such as in Talesweaver), but it appeals to certain crowds.
-PvP System. The whole "Skill over Level/Equipment" applies to PvE, but alot more in PvP. I've defeated people 3 levels higher than me at one point, and struggled against people 5 lvls lower than me.

Eh, I'm probably missing some, but I'll leave it at that. I'll be playing Fiesta for the last 6 day before Lunia (And hopefully keep my Top4 Spot in the server), but Lunia's where I'll be mostly after the 31st.
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Old 07-23-2007, 09:53 AM   #17
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Originally Posted by CyborGamer View Post
Exactly, I reckon it's a great system, which hopefully won't be ruined. D:

Btw, I checked out "Pi Story", looks interesting, reminds me of Dungeons and Dragons that I used to play at the arcade. o.o
Thanks for the reccomend. :3
Finally someone checked out Pi Story. >_>;
Though this is not the right thread I should post in, has anyone found the link to the official English site? Or is it not up yet?
I'll need some people in my future Pi team too. >_>
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