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01-02-2008, 03:39 PM
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#1
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Hero Slime
Current Level: 6x
Server: Teva
Posts: 11
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difference between Concussive Charge level 1 and 2
srry i got confused and stuff cause I was busy doing other things but its taunting, not consecutive charge lol
I'm just wondering what is the difference between taunt level 1 and taunt level 2 (other than lvl 2 costs more and costs more sp to use). does level 2 aggro better than level 1?
Last edited by Whassap; 01-02-2008 at 03:51 PM..
Reason: taunting not Concussive Charge
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01-02-2008, 03:46 PM
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#2
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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LMFAO
There's no such thing as "Concussive Charge 2".
Concussive Charge only is [1].
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01-02-2008, 03:47 PM
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#3
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Hero Slime
Current Level: 6x
Server: Teva
Posts: 11
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yea I noticed my mistake lol it was taunting not concecutive charge :P i'm at work right now so I kinda got confused haha
but yea what is the differece between taunt 1 and taunt 2 (aka snearing kick)
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01-02-2008, 03:54 PM
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#4
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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Taunt 2 works better and a fighter is actually able to pull and hold agro better. 
Protect your damamge dealers!!!
__________________
Spirit_of_Water- -Spirit_of_Earth- -Spirit_of_Fire- -Spirit_of_Wind- -Spirit_of_Skyx101xxxxxxxxxxx70xxxxxxxxxx90xxxxxxxxxx89xxxxxxxxxxx72
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01-02-2008, 03:57 PM
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#5
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Hero Slime
Current Level: 6x
Server: Teva
Posts: 11
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ok thanks 
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01-02-2008, 04:26 PM
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#6
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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Originally Posted by Spirit
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Taunt 2 works better and a fighter is actually able to pull and hold agro better. 
Protect your damamge dealers!!!
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Are you saying mages don't make good tanks? D:
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01-02-2008, 04:43 PM
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#7
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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Originally Posted by hyperswoss
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Are you saying mages don't make good tanks? D:
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Ummm.... no! I can tank!! I have tanked!!! Ask Marlone. However, I prefer not to. 
__________________
Spirit_of_Water- -Spirit_of_Earth- -Spirit_of_Fire- -Spirit_of_Wind- -Spirit_of_Skyx101xxxxxxxxxxx70xxxxxxxxxx90xxxxxxxxxx89xxxxxxxxxxx72
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01-02-2008, 06:19 PM
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#8
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:w
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I was in mara kq last night and I was told to lure. So, I asked if they were ready and they said yeah which I found to be weird since fighters will wait by the stairs to pull Mara or Marlone off the lurer and not have him/her kill everyone. But the person that tanked before said he couldn't this time and all the while I was being attacked. Then when someone finally tanked, they wouldn't taunt and their dmg dealers were getting killed. Thats when they realized we were yelling at them "TAUNT, I SAY, TAUNT!"
Taunt is seriously ftw since mages and some times archers will do more dmg to bosses or whatever your fighting.
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01-03-2008, 11:22 AM
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#9
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Speedy Honeying
In-Game Name: Seras
Server: Apoline
Posts: 56
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Yes, Taunt[2] helps alot more in keeping the monster under your control then Taunt[1].
Believe me you will need it at higher levels when those mages get their AoE skills. n.n
Makes it alot easier to hold the aggro.
__________________
Seras level 6x 25 Spr Full Str Tanker Warrior
Last edited by Seras; 01-03-2008 at 04:00 PM..
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01-03-2008, 11:26 AM
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#10
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King Spider
In-Game Name: -nil-
Current Level: -nil-
Server: -nil-
Posts: 590
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no taunts/mock
little frozen goes die die T.T
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