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Old 10-29-2008, 05:44 PM   #51
SKiNG
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Hi everyone,

I haven't posted here in a while because I've moved my focus on Blackshot but I still read the forum here and there.

The reasoning behind the PvP changes was to promote more competitiveness in the PvP zones, hence the term PvP. Developers felt it was too "care bear" and wanted the zones to play out as intended. This was tested in the Korean version first and now it's in our version. This doesn't mean it's permanent though (the beauty of PC games). We will definitely follow how it plays out and make necessary changes as time goes on.

PvP is meant for player vs player. If players only make use of those zones for grinding mobs, then what's the point? I'm not saying the changes are right, but give it a chance before raising your arms in anger
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Old 10-29-2008, 05:52 PM   #52
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Originally Posted by SKiNG View Post
Hi everyone,

I haven't posted here in a while because I've moved my focus on Blackshot but I still read the forum here and there.

The reasoning behind the PvP changes was to promote more competitiveness in the PvP zones, hence the term PvP. Developers felt it was too "care bear" and wanted the zones to play out as intended. This was tested in the Korean version first and now it's in our version. This doesn't mean it's permanent though (the beauty of PC games). We will definitely follow how it plays out and make necessary changes as time goes on.

PvP is meant for player vs player. If players only make use of those zones for grinding mobs, then what's the point? I'm not saying the changes are right, but give it a chance before raising your arms in anger
Thats good and all but removing the level limits in dungeons wasn't required since they aren't PvP areas...

Last edited by Andromeda; 10-29-2008 at 05:56 PM..
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Old 10-29-2008, 05:55 PM   #53
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Yeah, but allowing level 10s in a place where level 60s prowl is just asking for trouble. And it leads to a lot of powerleveling, and incompetence.
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Old 10-29-2008, 05:56 PM   #54
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Originally Posted by SKiNG View Post
Hi everyone,

I haven't posted here in a while because I've moved my focus on Blackshot but I still read the forum here and there.

The reasoning behind the PvP changes was to promote more competitiveness in the PvP zones, hence the term PvP. Developers felt it was too "care bear" and wanted the zones to play out as intended. This was tested in the Korean version first and now it's in our version. This doesn't mean it's permanent though (the beauty of PC games). We will definitely follow how it plays out and make necessary changes as time goes on.

PvP is meant for player vs player. If players only make use of those zones for grinding mobs, then what's the point? I'm not saying the changes are right, but give it a chance before raising your arms in anger
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Anyone got a pic of the hats yet ? I've seen the skull one but not the other DX
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Old 10-29-2008, 08:56 PM   #55
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Originally Posted by SKiNG View Post
The reasoning behind the PvP changes was to promote more competitiveness in the PvP zones, hence the term PvP. Developers felt it was too "care bear" and wanted the zones to play out as intended. This was tested in the Korean version first and now it's in our version. This doesn't mean it's permanent though (the beauty of PC games). We will definitely follow how it plays out and make necessary changes as time goes on.

PvP is meant for player vs player. If players only make use of those zones for grinding mobs, then what's the point? I'm not saying the changes are right, but give it a chance before raising your arms in anger
PvP is fine. I'm all for PvP. But this is just the wrong way to do it. If you guys wanted to encourage PVP, why not add the PVP KQ that is already in the other versions. Why not add some kind of reward for PVPing???

Since when is being bullied by a character 30 levels higher than you any fun??
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Old 10-29-2008, 10:33 PM   #56
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Originally Posted by Andromeda View Post
Thats good and all but removing the level limits in dungeons wasn't required since they aren't PvP areas...
Ditto.


And how is giving level 20s and 30s access to level 60, 70, 80 abyss promote PVP?

How is giving level 45 access to level 30 abyss promote pvp?

Aren't people fighting for abyss rooms already? Having level restrictions promotes fair(er) fight... expanding level limits just gave higher levels a bigger area to pwn the lower levels who's SUPPOSE to be there...

shouldn't we be promoting Kingdom Quest instead? Isn't that what makes this game different from other games? Gosh, even room A doesnt fill nowadays.. the exp given does not compare to the effort and time we have to put in to complete a KQ. Give us more rewards! (Please )

Or is the idea you get people killed in abyss so they join KQ?
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Old 10-29-2008, 10:47 PM   #57
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Lots of new CS items have been flowing in smoothly, and I really like it >:]
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Old 10-29-2008, 11:04 PM   #58
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What's to aim for now with the abysses.....
That's pretty much my goal of being able to train in a different level restricted area...... And catch up to friends and train with them in them....

T-T Outspark messed up. Get rid of it please.
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Old 10-29-2008, 11:32 PM   #59
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it was weird seeing lvl 60 abyss again...and alot of pvp-ing for space.

people apparently don't ask anymore.
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Old 10-30-2008, 12:04 AM   #60
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randomly you're going to find people 15 levels above you killing you, coz you've "taken the spot" of their guildies...
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