Nice idea. Perhaps you could convert this into a guide, or convert it into a page in the Wiki (my bet is that more people will read it if it's on the Wiki since it's frequently visited).
I would move this thread to another section but I'm assuming you're also after the information so I'll leave it here. Though I don't think it requires a sticky. Putting it in the guide section is recommended (and it will be linked in the list of guides sticky). Feel free to ask me or any other mods to move this to the Guides section if you wish.
Here's my little inputs:
How to get a guild started (initial funding, level, etc.)
There's actually several tips here on
money making already. Creating a guild costs 300 silvers and personally, I wouldn't go and create a guild unless I have 400s+ to accommodate the costs of skills/armours (they are pretty costly later on). If you have some trustworthy friends, it's never a bad idea to start a guild with them and split the costs. That's what I did with three other friends =P.
How to maintain a guild (guild storage, etc.)
I'm not in charge of guild storage for our guild, but don't rush to start up an academy and put lots of rewards in the guild storage. They can get used up quickly so make sure you have enough mats/items to last you for a while, or else it'll be pretty troublesome to maintain it properly (unless you're really rich by this stage, I guess. I've always been a poor player).
What the different guild titles mean (and what they can do). For example, is a Guard better than a Council member?
No differences at all, besides the name. The only different ranks there are is master, admin and the members. Guards/councils have the same privileges as a member, which... isn't much at all. Admins can invite/ban users and masters can do the same as well as promoting the ranks of the members. You can also assign a different academy master as well. Academy masters can be teleported to any academy member, I think.
The difference between guilds pros/cons (Warring/Non-Warring)
Warring - it is fun to war once in a while, depending on the other people. Really subjective to each person's own opinion. I don't really care of winning or losing much, but more of what the other guild is like. If they're spawn killers/kill mercilessly and make rude comments then it's not fun of course. One annoying thing is you don't need permission from the other guild to start a war with them, so sometimes you can get chain warred which really disrupts your playing time even when you don't want to be in one.
Non-warring - very peaceful, I guess. If you're not into PvP and warring then this is the guild for you. If you are, you will find it too boring.
Guild management (adding Members, warring another guild)
Not much to say here - it depends on what you want your guild to be. Some likes to PvP so they recruit people that also like to or put a minimum level limit, some don't really care and just recruit friends, some likes to be real assholes and recruit all the high levels and bully newbies.
Academy Interface (delegating an academy admin, deleting stupid noobs, academy rewards)
I'm not master of the guild but I think these are pretty basic once you are master and you have the power (I don't know what the interface looks like). I guess it's just right clicking names and selecting an option.