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Old 04-17-2008, 10:03 AM   #1
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Healer Guide

While there are several different builds for Clerics, there are 2 generalized roles a player can play with a cleric. The roles are Soloer and Healer. We will concentrate on the later one.

The job of a healer is like the is implying to heal. Yet healing in Fiesta isn't as easy as pressing the button for the heal skill every now and then. Timing, Prediction, and the correct Pattern are needed so that u can keep your party alive even in the most dangerous situations.

Content
1.) Basic Concept
2.) Skill Descriptions
3.) Common Patterns
4.) Tips



Basic Concept

The basic Concept i personally use, is the concept of patterns. The concept based on the theory that u have to spam heal. In reality u certainly wont have to spam heal all the time, but in situations where u don't have to, u wont have much to think how to heal, too.

So when we have to spam heal, how can we do anything else? While heal has 2,1sec cooldown it takes only fraction of that to be cast. So we are left with about 1,8sec where we are not doing anything. We can use that time to look who to heal next and/or to cast another skill!

So what we can do now is casting Pattern of 2. For example: [Heal, Regenerate]. The Trick is to think about the 2 skills(or Pattern) as 1 action. That will help u to have enough concentration left to think about the next Pattern to use!

While in the beginning u shouldn't have more then 1 target while using a pattern, u can always try later to target more 1 person while using a pattern.
Like [Heal:Tanker, Regenerate: DD]


Skill Descriptions

How to use the Cleric Skill is always a point where different philosophies meet. So don't expect my interpretation to be the last word in that matter.

Heal
Heal is the most important and most used Skill we clerics have.

As a Healer there is no discussion about reducing its cooldown and sp-costs as much and as soon as possible.

Invincible
Invincible is in my eyes a not very useful skill, but i helped me sometimes to keep someone alive.
I have seen a lot of healers using Invincible right after the puller returned with a train. I personally never do that, unless i fear the puller cant take on his own train.
I would advise to use Invincible as less as possible, so u have it ready all the time. After all it is a great help when a mage succeeded in taking aggro of the whole train. But don't over estimate the skill, heal is far more powerful over time.

I wouldn't put a single skill point into it.

Cure
There isn't much to be said about the skill. Except maybe that it is fast to cast. Just use it when needed!

No skill points needed.


Restore
Is a handy skill i use often. It isn't powerful, but it helps with little dmg. After all there are a lot of people who forget there hp completely and would die on a single enemy. Just use Restore on them, and they are healed all the time .
It also helps in tight situations where your heal is just not enough.

I wouldn't put skill points here, too

Rejuvenate
A nice but dangerous skill, that helps a healer to become its worst incarnation, the Clanker. Rejuvenate is a more powerful version of the heal, that only takes a little more time to cast. Yes, u can start casting new skills right in the middle of that skill. Just look at the red bar. Its actually fits perfectly between 2 heals.
Yet there is a big downside to that skill. It creates a lot of aggro, so even if u are tempted to use that skill all the time on the tanker, don't do it. But u can use that to your advantage too. For example u can use Rejuvenate on mages, with luck the monster will stop attacking the mage and are coming after u now.

reducing its cool down cant hurt.

Common Patterns

here i will write some of my own patterns, and the situations i use them in.

[<nothing>]
If there is nothing to do, just do that: nothing

[Heal, <nothing>]
Basic Pattern and the foundation of most of the following patterns

[Heal, Restore]
Increases heal rate

[Heal, Rejuvenate]
Big heal, for tight situations

[Invincible, Restore]
Best for Archers and Mages with to much trouble at there feet.

[Invincible, Rejuvenate]
Same as above, but more aggro

[Heal, Invincible]
If someone is below 25%

[Heal:Tanker, Restore: DD]
Good combination when the DD got aggro for a few mobs.

[Heal: DD, Rejuvenate: Tanker]
in situations where too many mobs were pulled, and DD get a lot of aggro
Important: Watch your own HP


These are the most common patterns i use. But they can combined if needed. Like if u want to use [Invincible, Restore], but u cant stop healing so u combine the pattern it with the basic [Heal, <nothing>] pattern into: [Heal, Invincible] [Heal, Restore]

Tips

Buffs
We all how much it is a pain it is to watch over your own and the parties buffs. To make thinks more easier buff and rebuff them always at the same time. That way u only have to watch 1 timer.

Getting Attacked
When u get attacked don't run around! U are a cleric and with that the 2nd best tanker in fiesta, and the most visual armored too. So act like it. When u get attacked
move a little bit to outside, so that your mates can see that u are getting attacked, alternatively navigate them into the next mock of the tanker.

Also in dangerous situations, don't heal yourself. It will fixate the monster on u even more. Use stones and pots, and use your heal to keep the rest alive.

Grinding
We all know how hard it is to grind several hours continuously. So here is some stuff that helps.

-Don't level with high risk all the time.
-Don't look at the xp, it wont come faster if u look at it.
-Relax yourself with some music or something like that. I use a Harry Potter audiobook, or more relaxed metal. I can't grind while listing to "Six Feet Under" lol.
-Talking always helps to kill some time. But don't forget that chat deaths are very common!

The best result u can get is when u are wondering were the 50% exp are coming from.
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Old 04-17-2008, 10:25 AM   #2
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This is good! Why don't you put this on the wiki?
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Old 04-17-2008, 10:47 AM   #3
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Originally Posted by Dezza View Post
This is good! Why don't you put this on the wiki?
mhh u can do it for me, if u want lol
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Old 04-17-2008, 12:30 PM   #4
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Pretty good guide in general for a support cleric.

I'd suggest putting in the ups and downs of doing a certain skill build (if you're intending this guide for all sorts of healers, and not just your style <-- talking about skill build, not your skill combos btw~).

I only say that though because I strongly disagree to the invincible duration thing. If the cleric isn't a solo-er and supports other people often (which seems to be who you're targeting in your guide), then most likely they won't be putting 5 points in Bash, so that's 5 points free. Why not use those points for duration?

Chucking 5 points in = almost doubling duration time, and trust me, at desperate situations, it is win. Plus, with increased duration, you don't need to be precisely perfect in the timing of casting the skill. With only 8 seconds (or 7? I forgot), if you cast a little too early or a little too late, then gg you, you just wasted your invincible. But with 15.5 seconds, you don't have to be terribly precise to make good use of it.

That is, of course, my own opinion though. I think I've posted that somewhere too cos it feels like a deja vu, LOL. But yeap, just throwing in another perspective. It's all personal preference in the end.
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Old 04-17-2008, 01:55 PM   #5
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Good guide. :D Just one thing other than what Blahs mentioned. I put points into Restore. Might have been a bad idea, but I use it a LOT. So I guess it's just personal preference on that?

Also, as long as I'm here, should I put points into Recover? I haven't gotten it yet, but I will soon.
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Old 04-17-2008, 02:47 PM   #6
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Originally Posted by Blaaaaaaaah View Post
Pretty good guide in general for a support cleric.

I'd suggest putting in the ups and downs of doing a certain skill build (if you're intending this guide for all sorts of healers, and not just your style
Actually my guide does not target die hard healers(and i'm one of them), because they will learn it all anyway. But the majority of clerics, that started out as soloer and where at some point forced into he job of a healer.

Originally Posted by Blaaaaaaaah View Post
I only say that though because I strongly disagree to the invincible duration thing. If the cleric isn't a solo-er and supports other people often (which seems to be who you're targeting in your guide), then most likely they won't be putting 5 points in Bash, so that's 5 points free. Why not use those points for duration?
While i agree that having increased invincible duration is nice(i personally thought about several times). But it isn't mandatory for a Healer, actually i think a increased duration would be more usable for soloing.
Yet, that is my opinion and i know that only few are sharing it with me.
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Old 04-17-2008, 05:55 PM   #7
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Pretty decent guide.

I would however put at least one point into Invincible's Duration, as the first point increases it by 3.8 seconds (I think) with much smaller returns with subsequent points. You'll have an overload of unused skill points later, why not use them.

Also, we almost never take aggro in the higher levels, damage done by DDs is simply too much, even if you aggro-bomb Rejuvenate, Recover and your highest Heals at the same time.

Originally Posted by Kaidela View Post
Good guide. Just one thing other than what Blahs mentioned. I put points into Restore. Might have been a bad idea, but I use it a LOT. So I guess it's just personal preference on that?

Also, as long as I'm here, should I put points into Recover? I haven't gotten it yet, but I will soon.
I didn't see the point of putting anything into Restore :x

@ lvl 71, I maxed out Recover's Sp consumption and Cool-down.
I try to maximize my support skills, so I guess it's mostly personal preference, but I wouldn't reccommend putting much into Recover for most people.

-one Grinding tip you can add-
Shroom like hell...I've made it a habit to rest in a Shroom as soon as the pulled Mob goes down. Despite our large Sp pool, I find I sometimes use all 26x of my stones in a grind. Save Sp and shroom as soon as possible.

-General tips you might add-

Learn about Aggro-Negation

Learn when to use Rejuvenate and Heal on which party members at what time. (example- if a Mage pulls aggro off a Tank, Heal the Mage and Rejuvenate the Tank. Tankers have higher defense and Hp resevoirs so can afford to take a beating, while Rejuvenate goes through it's cast time. Until you get the AoE heal, you're going to have to learn how to juggle Rejuvenate, Heal and Restore.

Learn to use different Spell Tiers efficiently. Especially useful in KQs.

Learn to cancel skill animations

(Damn, I forgot an important one I wanted to add >__<)

Nice if you'd update it with higher skills later =P

Last edited by Ivramire; 04-17-2008 at 06:13 PM..
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Old 04-17-2008, 06:24 PM   #8
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nice guide. Very organized
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Old 05-24-2008, 08:41 PM   #9
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Lol chatdeaths...yeah that has happened to be a several times :P And it sucks XD but what can i do...
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