i quit dragonica. main reason is knock up skills don't work so well with even a little lag. i knock something into the air, jump to attack it and either it hits the ground in a split second or there's lag and suddenly it decides that i'm on the ground.
then there's the bosses:
honestly i think their boss system is just stupid for style of game.
first there's the tanks. the problem here? for those missions part of the score is apparently not getting hit. hmm, what's the point of a high hp and def tank that isn't supposed to get hit
then meleers are somewhat screwed. for a lot of us attacking depends on getting our opponent in the air... unfortunately bosses can't be knocked into the air. yea, i know it would be silly for them to be knocked into the air the same as everything else but if anything they should just fall quicker or have a chance of not being knocked in the air but they shouldn't be totally immune to freaking everything.
yes, that's right, status effects don't affect bosses. no poison or stun or anything.
oh and i don't know if it's just lag but i can't forget how you can't freaking dodge ANYTHING. see the boss stand up to shoot his stupid little whirlwind thing and run perpendicular to the path it's going to take and don't stop. guess what? still get hit
oh and sometimes they just freaking spam you with their knockdown skill you can't get up and it's not possible to out pot the damage for long.
oh and then there's the miniboss from the previous missions that's in there. i might be able to get past all my grievances with the boss if it wasn't for this little guy. with the 20 mobs that spawn around the boss (that are actually easy to take care of) and the problems with the boss itself the last thing i need is this little s*** running around. he also can't be knocked into the air and hits just as hard as he did in his own mission and has all his skills. he isn't immune to status affects though, that's the only good thing.
there, i
think those are all my grievances with the game.