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Old 04-16-2008, 12:09 AM   #1
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Have you guys ever failed a KQ?

I think mostly everyone has failed a KQ.

If you did, why do you think you failed?

I failed, only in the Slime KQ. I don't know why I haven't failed in the Mara KQ.

I think we failed because, the tanker tanks by hitting the King Slime then, runs away. Also, no one took care of the slimes that were produced. In the end, it was me, a cleric and a mage. I had to tank. I tanked by mashing my, HP potion button, HP stone button, and my Heal button. I was working fine, but the Prince and Queen Slime, attacked me, then I died. That was my last life. I saw the mage in Roumen not that much later.
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Old 04-16-2008, 12:11 AM   #2
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Tons of times. Most of the time because people are stupid. Other times because we didn't have enough clerics or didn't have a good enough tank @_@
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Old 04-16-2008, 12:11 AM   #3
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yes, a lot of KQ failed due to retards that trains own teammate because they think we lost the KQ with only 1 fighter, etc.
All the dumbass reasons, a small detail missed, commits suicide
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Old 04-16-2008, 12:16 AM   #4
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WOW u hvnt failed a Mara yet?! you've been very lucky...

Main reasons why my KQ fails (for all KQ):
1. Idiots! Generally in Mara KQ where they pulled all the boss onto the Deck and killed everyone.
2. No tank, or tank not high enough level to keep aggro, hence the rest of the party dies.
3. AFKers, ppl join KQ then disappear!
4. Not enough DPSers, ran out of time.
5. Too many chickens XD People who THINK that the KQ will fail and quits, they didnt even bother trying so the KQ didnt have enough people.

It's not uncommon now to fail KQs nowadays
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Old 04-16-2008, 12:20 AM   #5
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For Slime, I never fail it. For Mara, always fail. For Gold Hill, ppl does "Oh! I got Key! How awesome! *sets up shop and sells key for 10s*"
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Old 04-16-2008, 02:11 AM   #6
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Not sure if I failed slime, but I probably did once or twice on my mage. Maybe cause the tank died or something, not sure, don't remember.

I've failed Mara a few times, usually cause people are jumping into too early. @_@ Honestly don't think I've had much problem with the Mara KQs I did except for maybe 3 of them. In my first one, someone pulled too early and we all just got pwned... And then someone tried attacking while the rest of us were just starting to recover from it. I'm guessing it was an attempt to save the group. @_@ In another someone pulled too early but I was able to avoid it. However, bunch of people got mad and some suicided and we had no clerics anymore so... *shrugs* Then on one I did with my cleric after I got Revive, was hectic as people started attacking when I was still reving. @_@ There was one other cleric, but only I had revive, which is fine, Mara is still doable. Some people just didn't know to wait.

I'm pretty sure I've failed other Maras, but for whatever reason we failed, those fails didn't stick out to me so I guess it wasn't a bit deal.

I failed GH a few times, usually because whoever had the key didn't open the door. Sometimes it was apparently because they couldn't see it. Sometimes they didn't know they had it... (I found the key once, but it went to someone else in the party, but they all said they didn't have it @_@) And there was one time where we just ran out of time cause when we got to Marlone, it got a little chaotic... When we finally found the last key, not enough time to make it to the gate. @_@ I don't remember any other situations.

I failed Robo about three or four times (I have yet to go into Robo on my mage and cleric so... yeah). One was bad from the start, I don't know, really disorganized... Others were probably going well, but then I guess people with the trains died and somehow it all just went crazy.

And Honeying... is Honeying.
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Old 04-16-2008, 03:25 AM   #7
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Failed KQs are pretty common.

First and foremost as everyone has mentioned... 99.9% of the failed KQs are due to sheer idiocy. It's unfortunate that there is no cure for it.

Another is because there isn't enough people. I've had half the group commit suicide because we had one Cleric in the Robo KQ. Mind you we succeeded with flying colors.

On the other hand, I have never failed a KQ while playing Bright Kingdom. You can have 2-3 people and still finish it with no problems. The only exception would be Slime if there is no healer or person with high enough HP and Honeying cause the time limit is shorter with too many mobs.
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Old 04-16-2008, 04:00 AM   #8
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Oooh I've failed KQs countless times. Pretty much fail due to the players not being sure what to do, or just being an ass in general.

Can't really think of any other reasons why I would fail a KQ other than that. I guess if there's no tank or something too.... but I did complete a Mara KQ without tanks (dpsers took turns running away from boss, then dying, get ressed, rinse and repeat).

Not sure if I completed a KQ without a cleric yet.. so I guess having no clerics is a problem...

Other than that, it's mainly due to lack of competent players in the KQ. XD
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Old 04-16-2008, 04:03 AM   #9
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With competent players... anything is possible!
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Old 04-16-2008, 04:21 AM   #10
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I've BEEN in Kingdom Quests that have failed, but I haven't ever FAILED one MYSELF
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