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Old 08-03-2007, 11:03 AM   #1
Dynamics
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Strength as a stat, fails.

Strength as a stat overall fails, and I'm quite sick and tired of hearing how 'amazing' it is from fighters or clerics who refuse to heal/tank in KQ's simply because they believe they're doing the best damage. For starters, I don't know where they get these assumptions from, but a 2x full strength fighter or cleric will only deal 20 something more damage then any build that doesn't invest in strength at all. Strength only adds ONE damage per point as of now, and that just seems too insignificant to pass up survivability/spell spamming for. This is my opinion and I apologise in advance to those I may offend with it. But seriously, giving yourself an insignificant damage boost whilst giving up the possibility of completely negating an attack (block with endurance) or doubling your own damage (critical with spirit) just seems silly.

I understand that strength can be useful for those first 20 levels, but it's benefits waver from then on. You'd be cringing at the mediocre bonus damage you get from it at the higher levels, and wish you'd invested those points more wisely. That 20 damage could have easily have become:

- 20 spirit for that 4.0% critical (DOUBLE DAMAGE PEOPLE) and 100 SP or
- 20 endurance for the 100HP, XX Defense (someone clear me up about this), and 2.0% block (BLOCKS SPELLS, HURRAH).

And with my recent experiments with dexterity, the evasion is pretty nifty. People don't like dexterity as a stat because they don't know exactly how much they'd need to consistently dodge something. However, eventually the numbers will become apparent, and dexterity won't be looked down upon so much.

All in all, I believe strength fails on any character, topic open for discussion.

Last edited by Dynamics; 08-07-2007 at 01:17 AM..
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Old 08-03-2007, 01:24 PM   #2
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I agree to an extent the damage bonuses aren't exactly great especially during the lower levels. But later on the damage bonuses become more and more noticeable. One thing you DID FORGET TO MENTION is the bonus damage every 5 points of STR. About 25 str increases your base damage by 30 do the math with 100 str and you'll notice how much more damage you'll dish out.

Full str builds are kinda condemned to fail Imo still characters will need the other stats.


End though..now THATS useless stat unless you got a shield.
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Old 08-03-2007, 02:30 PM   #3
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yeah every 5 stat points isnt worth it, might as well just go with something else
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Old 08-03-2007, 03:55 PM   #4
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You put up a very valid point with the str bonuses i see what you mean. What we have here is some stat imbalances

Let me be the first to say as a warrior 75% of us don't like shields or focusing on tanking but it doesn't make useless. As a 2h axe fighter myself i can still tank well enough to protect my party mates and in KQs. Its not just their stats but how prepared they are (how much end they increase, scrolls, hopefully a cleric with a defense buff)


I still stand by my reasoning that end is useless unless u have a shield. Like you said at lvl 75 people would be dishing around 1000 damage a hit 500 hp won't help no better like str will help damage. The extra defense too is very minimal. I got about 13 end which gives me 7 defense. How much more if it was around 75 or 100? When everyone is dishing out 1000 damage like you said, the extra defense is of minimal help too.


Its too early to judge about weapon damages. But from what i can say, axes DOES not do as low damage as a 1handed sword the damage difference is very noticeable even compared to 2handed swords. 1 handed swords and 2 handed swords seem to be similar i'll agree at the lower level, but this is the loewr level. the number values are very low and it will take much later in the game to see the differences between the weapons when the damage values are much more larger and distinctive
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Last edited by rokaraged; 08-03-2007 at 04:02 PM..
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Old 08-03-2007, 04:40 PM   #5
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There lot to say about Stfye's observation about the weapons. (Andy if i'm correct anyway USES 2H SWORD)

For one he says the axe damage is inconsistent.. While it is to the axe's discredit i must agree its true, its more viable with spr builds because of heavy skill crits. There is NO COOLDOWN between skills so the 1.5 attack speed does not come into play when you are spamming your skills.

Not to mention he also states the axe's is much better for dealing damage against bosses. The axe is almost much better at cleaving enemies with higher defense. The damage of the axe is inconsistent but its usually very high. The 1 handed sword on the other hand is consistently low.

2handed swords take the middle ground between the weapons...and well it sucks IMo too.
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Last edited by rokaraged; 08-03-2007 at 04:44 PM..
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Old 08-03-2007, 10:28 PM   #6
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I really wouldnt recommended full dex builds

Archer's damage is already so low and evasion although handy is unreliable. Unlike block theres no % of it suceeding its all based on your evasion in comparison to thier aim
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Old 08-03-2007, 11:40 PM   #7
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Old 08-04-2007, 12:45 AM   #8
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Just realized something for the damage increases... for every 1 point of str you get 1 damage. for every 5 points the bonus is...well.. 1 extra point

ya...

Question.. while it IS bonus damage...we are increasing the stat nevertheless shouldn't our damage increase a little more since were raising the stat?
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Old 08-04-2007, 01:43 AM   #9
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Old 08-04-2007, 03:23 AM   #10
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