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Old 05-25-2008, 05:50 PM   #1
Asmodejjj
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Cleric Aggro Guide

*This is just for mages and archers, seeing as fighters can pretty much handle themselves*

And I'm not talking about spam healing Rejuvenate and Heal either. I mean Clerics can take any aggro from any class, within 2-3 seconds.

How to do it you may ask?

Simple. While in a party with say, for example, a mage, guess who'll draw the aggro? Answer: the mage.

Now, here's the solution(s).

1 (ineffective): spam Heal and Rejuvenate in the hopes that the monster will be attracted to you, wasting time and SP, while the mage probably dies, then you die because you have no SP left and hit way too low to quickly kill it.

2 (Asmodejjj's amazing method): Simply tell your party- or partner- to do the following. Have everyone in your party target 1 monster. Make the ranged person in your party attack it ONCE. Then as your cleric runs up to the monster, you can do one of two things to take the aggro.

The key here is for whoever attacked the monster to attack it only ONCE. Anymore times and it'll be harder to take the aggro. Run up, and either smack it twice to take the aggro, or 1 Bash/Bleed/Trip will do it. After that, your mages/archers should be able to attack the monster without attracting its aggro, unless the cleric stops attacking for a few seconds.

Notes:
Healing while fighting might sometime lose your aggro, but it's rare, maybe 1/30.

Once a mage/archer hits a mob, make sure they don't attack it again until the cleric has the aggro.

Be sure to have plenty of pots/stones, as you can't just rely on your healing spells alone.







Hope this helps those clerics who've been wondering how to take aggro away from their fellow party members while the tank is preoccupied.
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