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08-12-2007, 08:04 PM
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#1
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Mushroom Fighter
In-Game Name: Chriszed
Current Level: Higher than you!
Server: Teva
Posts: 26
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Private Kingdom Quests.
Hey! I'm here to suggest something i like to call private KQ's. At the top where it say my list and all add something called private. When you click it, it will show all private KQ's available to you. The name of the private KQ will have the KQ and the name of the creator. (Golden Hill Adventure[Chriszed]) Next will show how many players, and then status. When you click on it, it will show everything a regular KQ would show. If there is a lock in the corner it means there is a password on it. If you click participate a window will open requiring you to type in a password. If the password is correct you will participate in it. If there is no password then you will participate automatically. At the bottom of private KQ window it will have a button beside participate that says create. If you click it a window will pop up with several options. The first wil be Kingdom quest. It will show all the kingdom quests availible. The next option is Level cap. This will decide the level of the monsters and the minimum and maximum level a person can be in order to play in the KQ with no password. If there is a password then you can succeed the max level but you must always pass the minimun level. The level requirements come in sets. So say i was making King slime's counter attack KQ. When i click level cap each set would come down in a list. Each set would have a min level and a max level. The numbers would be like this 1) 5-16 2) 16-27 3) 27-38 etc... Next would be players. This will decide how many players can join and how many monsters there are. The options would be (1) 5 (2) 10 (3) 15. This feature will allow friends or guilds to KQ with each other and will make the game more fun at end-game because you will have all the KQ's.
(sorry if its a little hard to read.)
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08-12-2007, 09:31 PM
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#2
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Papa Bear
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Well...the only one that fills up quickly from A-F is the Slime one. Mara/Gold hill are easy to get in with your friends if you do like D-F. Then The Robo KQ nobody does unless it is planned ahead who is coming and other than that nobody joins it. But I don't think this will ever happen because all people would do is KQ and not do quests/grinding. This would kind of take all the other aspects of the game from being used.
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1 Signature by Manz
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08-12-2007, 10:01 PM
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#3
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Karasian Solider
Tournaments Won: 5
In-Game Name: Dynamics
Current Level: OVER NINE THOUSANDDDDDDDDDDDDD!
Server: under your bed
Posts: 572
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Yeah, I'm in agreeance with fullback. If you were to make the KQ's this elaborate, it'd become an entirely different game within another game. It may not sound bad, but having full availability to the KQ's would completely offset the MMO aspect of the game. Levelling wouldn't be about grinding, it'd be about how many KQ's you decidedly did a day. This would also prove upsetting to the economy, as any of the KQ prizes (which include stones, weapons and potions) would drastically lose their demand in the market.
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08-12-2007, 10:16 PM
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#4
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Zombie Master
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Originally Posted by fullback1719
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Well...the only one that fills up quickly from A-F is the Slime one. Mara/Gold hill are easy to get in with your friends if you do like D-F. Then The Robo KQ nobody does unless it is planned ahead who is coming and other than that nobody joins it. But I don't think this will ever happen because all people would do is KQ and not do quests/grinding. This would kind of take all the other aspects of the game from being used.
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Gold Hill only goes up to [C].
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\(°ω°)/
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08-13-2007, 09:28 AM
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#6
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Tomb Fox
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About not being able to get into KQ's, before the KQ starts, check how much lag you have. Pick a random KQ which you can't get into and click participate. Then look in your messages screen (the one in the bottom-right) and see how long after you've clicked the participate, the message comes up saying "KQ not found". If it takes a while, then you have little chance of getting into your KQ (unless it doesn't fill up within the first 2 seconds).
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08-14-2007, 03:35 AM
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#8
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Wiki Head Admin
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GH KQ's are annoying as hell to get in...
[A] fills up in literally 3 seconds, [B] in 4, and [C] in like 5-10, depending on what day/time...
However, sometimes I truly wonder if it's worth it to do it GH in a class other than cleric...The clerics I've seen don't heal, don't revive, and run around fighting monsters. The fighters run around as tanks, but die because of lack of cleric support. There are some idiot archers and mages who simply attack everything on sight, which pisses me off as well because they drag a mob into the midst of everyone else and then we have 5 "res plzz" shouts.
I'm not trying to bash clerics, it's just that after I played as a different class (and therefore dependent on clerics) that clerics have it tough. Granted, I don't expect them to be right there and get everything timed perfectly, but at least revive someone begging for revival...instead of running away.
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08-14-2007, 01:02 PM
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#9
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Smart Phino
In-Game Name: --
Current Level: --
Posts: 182
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Lolol. That's me when they piss me off. :3
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08-14-2007, 06:54 PM
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#10
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Wiki Head Admin
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Originally Posted by Whudafux
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Lolol. That's me when they piss me off. :3
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Lol. You go running INTO mobs... (Burning Hill today)?
And you do it naked. But somehow you don't get one hit by Marlone when you're naked...but I do...
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