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Old 07-17-2009, 05:17 PM   #5
Loveless
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In-Game Name: Espei
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Where should I put my stat points?
These are the common builds for fighters:
  • Full STR - for the damage dealing fighters.
  • 25 SPR / Rest STR - For those fighters that likes crit rate.
  • Full END - For the tankers (much weaker damage with 1H Sword).
  • 50 END / Rest STR - hybrid build, for those fighters who want to tank but also solo [kind of those jack of all trades master of none build]
Where should I put my skill points?

If you plan to be a damage dealing fighter, do not put any points into Slice and Dice.

All fighters
  • Devastate - 5 points in duration, 5 points in power, 5 points in cool down. Even 5 points in SP consumption if you like.
  • Vitality - 5 points cool down, 5 points duration [A nice buff for all fighters especially damage dealers; and even tankers since more damage = better aggro control]
Damage Dealer Fighters
  • Power Hit - 5 points in power.
  • Precise Strike - 5 points power, 5 points cool down [Powerful attack both for PvE and PvP]
Tankers
  • Slice and Dice - 5 points in power
  • Accurate Strike - 5 points power, 5 points cool down [Same as Precise Strike]
  • Snearing Kick - 5 points cool down [Mock stops at 56 but Snearing Kick goes up a little further. So tab spam this skill to control aggro]
1H Sword & Shield , 2H sword or axe?

For the tankers, 1H Sword & Shield.
For the Damage Dealers, the axe has greater damage, but less accuracy than 2H sword. I recommend Axe, but depending on what's available, that can be flexible.
Added stuff in red. Might have changed since I haven't played for awhile but my fighter was 'rebuilt' with max damage skill build with a tank build.

IMO, a fighter should, if possible carry both 1h/shield and axe or 2h sword. Tankers have crap damage but a 2h weapon will help them solo while a damage dealer may be called in to tank in an emergency. But since this is a quick guide... that may be unnecessary.
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