if you have 5% crit, that means 1 in 20 hits is double...
if you have 25 bonus dmg thats 30 bonus damage per hit.
at what point does it even out and 5% beats 30... (before armor)
100 dmg * 20 = 2000 +1 free 100. that makes 2100.
130*20 = 2600...more
1000dmg *20 = 20000 +1 free 1000 = 21000
1030*20 = 20600... less.
500*20 = 10000 +500 = 10500
530*20 = 10600... more
600*20 = 12000 +600 = 12600
630*20 = 12600 ... same
so figured out if your base damage is 600. then those 25 points are even if its over 600 go with spirit...
if its less than 600 go with str/int...
this is before armor, and only true tests can be the verdict.....
how much dmg are you doing at lvl 50? 60? 70? 80? etc....
this is not exact values, as its all random, and how many times do you hit a monster? the difference is mostly negligable.... the 100 free points, is to help you swing a character one way. not over power things...
its also about your gear, and play style...
remember you get some of each stat every lvl. mages gain str per lvl. or atleast every other lvl. and warriors gain int every lvl. or every other level...
the lvl jump is more significant than the little point balance you do... lvl 100... its prolly more important to go all crit or endurance, than those measily 130 dmg points.
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