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Old 03-12-2008, 07:25 AM   #12
Hyper
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Originally Posted by MaxOff View Post
after reading that, i decided to hack the WhoEquip Value in ItemInfo. Here is my result:
the WhoEquip Value is an odd kind of enumeration

00000000 00000000 00000000 00111110 Fighter
00000000 00000000 00000000 00111100 CleverFighter
00000000 00000000 00000000 00111000 Warrior
00000000 00000000 00000000 00110000 Gladiator
00000000 00000000 00000000 00100000 Knight

00000000 00000000 00011111 00000000 Cleric
00000000 00000000 00011110 00000000 HighCleric
00000000 00000000 00011100 00000000 Paladin
00000000 00000000 00011000 00000000 HolyKnight
00000000 00000000 00010000 00000000 Guardian

00000000 00001111 10000000 00000000 Archer
00000000 00001111 00000000 00000000 HawkArcher
00000000 00001110 00000000 00000000 Scout
00000000 00001100 00000000 00000000 SharpShooter
00000000 00001000 00000000 00000000 Ranger

00000111 11000000 00000000 00000000 Mage
00000111 10000000 00000000 00000000 WizMage
00000111 00000000 00000000 00000000 Enchanter
00000110 00000000 00000000 00000000 Warrock
00000100 00000000 00000000 00000000 Wizard

People who have the SHN-Viewer or a similar programm might recocnize the pattern from ClassName.shn.
There a few thinks we can say about the Enumeration:
-Its impossible for classes, from the same "root"(clever fighter and Knight) for example, to use the same items. While the Game ignores the rule in one way the other is not possible: a Gladiator will never be able to equip something a Knight i could wear.
-The last classes are not mentioned in the file.
- I don't see any reason to believe that there will be class branching
- in the current system, there will be never a 5th class.
Correct, but both the Bright Kingdom and Fiesta Korea sites show graphics of the job changes. Both show the third job change as branching off in two directions.

I'd find the pic, but I'm lazy. =P
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