Thread: Fiesta FAQ.
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Old 04-26-2008, 03:14 AM   #1
Ivramire
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Fiesta FAQ.

It seems that some questions get asked more than others by people new to the forum.

That's whats going to be included in this thread, some of the most frequently asked questions and their answers as posted . I will try to update and revise this thread, as hopefully, this will cut down on the number of frequently asked questions and be of some help.



General Questions

The Questions

1.'What's the best stat build for my character or what do stat/skill points do?'

Possibly the most asked questions are about stats, builds and what stat points do. Tied to this are skill points and skill builds. Stats are addressed rather well in the following links.

Wiki~
The run-down on stat points
Fiesta Stat Emulator = Win

Originally Posted by Wiki

STR = +1.2 Damage

END = Level 1-50: +0.1% Block Rate Level 50+: 0.05% Block Rate; +0.5 Defense; +5 Hit Points

DEX = Level 1-50: +0.2% Evasion Rate Level 50+: 0.1% Evasion Rate; Level 1-33: +0.3% Aim Rate Level 34-67: 0.2% Aim Rate Level 68+: 0.1% Aim Rate

INT = +1.2 Magic Damage

SPR = Level 1-25: +0.2% Crit Rate Level 26-61: 0.1% Crit Rate Level 62+: 0.05% Crit Rate; +0.5% Magic Defense; +5 Spirit Points

In-Depth

*note that the damage increase from STR and INT bypasses mob defense. Unlike boosts from weapons and equipment which are lessened by innate defenses, STR and INT are added after calculation of base damage.


Basically, every time you level up, you get one stat-point which you can assign to improve one aspect of your characters statistics. Skill-points are given every two levels and you can also assign these to improve aspects of that skill's performance. Bonus stat-points are given at Job-Changes @ level 20 and 60.


As to the placement of points, it really depends on you. There is no right or wrong builds except full INT for Fighters/Clerics/Archers as these classes do not deal Magic Damage. Even Mages may find some benefit with STR though it does not come recommended. There are obviously some 'stock' builds that are most often used. To list a few:-

-Cleric
50 END/25SPR/rest optional (most popular support build)
Full END (full support build)
Full STR (pure solo build)
STR/END (hybrid solo/support build)

You are the only class in the game with the ability to heal other players. Use it. Clerics with STR-builds can do surprisingly-high damage so do that if you want to PvP. Otherwise go END or END/SPR for healing.

-Fighter
Full END (Tanker build)
Full STR ('nuff said)
25 SPR/rest STR (PvP/DPS build)
25 SPR/rest END (tank with a bit of extra sp and m.def)
STR/END hybrid (tank with solo capability)

Fighters are the most versatile class. They can be specced to both give and take damage. Go full-END to just take damage and tank for your party or go STR or STR/SPR with an Axe to do the most single-target burst damage in the game.


-Mage
Full INT (Nukers)
Full SPR ( not recommended)
25 SPR/ rest INT (crit. hybrid, could possibly beat out Nukers for damage with CS crit+ items)
END/INT (glass cannons in bubble-wrap)

Your priority is to do damage and lots of it. Concentrate on INT and maybe SPR.


-Archer
Full STR (consistent dmg. that bypasses Armor)
25 SPR/ rest STR (trying to make use of Archer's high attack dmg+ highest natural crit. rate)
Full DEX (no)
DEX/ STR (maybe but kind of pointless)

*high DEX is supposedly good for PvP but anyone can just slap on a DEX scroll so it's not recommended.


Skill builds are a little trickier. There are 4 aspects of a skill you can improve on.

-you can lessen how much Sp the skill uses when used (Sp consumption)
-how long the skills effects last (effect time)
-lessen time taken before you can use the skill again (cool-time)
-damage done by the skill (power)


Your best bet is to fiddle with the skill empowerments before you use the skill points. You can preview what will happen to a skill without actually using a point, so use this to your advantage. Common sense however, applies.

There are some things you cannot/shouldn't empower for certain skills.

eg:-you cannot enpower Heal's power or effect time and it isn't recommended you enpower your buff's cool-down time or Sp consumption.


There are however certain skills for each class that most everybody agrees should be enpowered. Some of these are:-


Clerics:-
Heal (Power/Cool-time/Sp-con)


Archers:-
Nature's Mist:-(Cool-time/Power etc)
Power/Cool-time/effect-time of all Dot's, maybe SP


Mages:- (Require the most respeccing)
Firebolt- Power
Frost Nova- Cool-time (pun unintended+Power and effect-time cannot be upgraded)
Inferno- Cool-time (Power and effect-time cannot be upgraded)


Fighters:-
Devastate- Power/Cool-time/Effect-time/Sp-con
Power Hit/Accurate Strike (depends if you're 1-hand/Axe)- Power/Cool-time
Mock- Cool-Time


You can always us one of us here though or ask for help in-game. You can also ask higher-lvled players for their builds.


2.'Why are everyone's weapon's/shields shiny/ how do I enhance my stuff?'

Pretty comprehensive in the Wiki
Originally Posted by Wiki
To enhance something you must go to a Weapons Smith. After you find one, talk to him and click the "Refine Weapon" button. Another window will open with many boxes inside it. The center box is for the weapon or armor you wish to refine. The other 8 boxes around it are for the Elrue/Lix/Xir to go in.

The process of enhancing is simple, and requires nothing more than luck. You pick one of the 8 boxes for the Elrue/Lix/Xir and drag and drop it in. If you have more than one Elrue, you may need to separate one into a separate pile of its own. To do so, hold the "Left Shift" key and click on the Elrue, and set "Item Allocation" to "1", press OK, and click in an empty inventory square. Alternatively, you can simply allow the default number generated in the "Item Allocation" box, press OK, and click in an empty inventory space and achieve the same results.

After you have one Elrue ready, click the button in the lower left area of the refine window to start the process. The enhancing is successful if the spinning star lands on the box opposite of where you placed your Elrue/Lix/Xir. If it was successful then it will gain +1. If it doesn't land there, then 1 of 3 things will happen. Your item will remain the same, your item will decrease a level of enhancement, or your item may be destroyed. This is the basics of enhancing. If you click the button and your item disappears, it has been destroyed.
Some say the more you break the more luck you have on the enhancing skills. [Unconfirmed] Note-from Zxypher most of the time from lv 1-3 it will be in either the upper left or the lower right.


Wiki~






*It is highly recommended, especially if you're trying to +9 an item to use both red and blue miles obtainable from the Cash Shop. Blue miles prevent downgrade upon failure to enhance and Red miles prevent breakage. It is *extremely* rare to be able to get an item to +9 without breaking it (except maybe for low-leveled items)

3. 'Where are the Dungeons/Battlegrounds?'


All of them are accessible through special NPCs located in each of the major towns (Roumen, Elderine, Uruga) The NPC will automatically teleport you there.


Originally Posted by Hessah View Post
There are 3 Free Battle Zones, in each town (Roumen, Elderine & Uruga). They can be accessed via Battlezone Gatekeepers in each town.

Level 20-30, 30-40, 40-50, 50-60 Abyss are accessibly through Forest Perimeter (via Battle Field Guard) in Elderine.

Level 60-70, 70-80, 80-90 Abyss are accessibly through Forest Perimeter (via Battle Field Guard) in Uruga.


4.'Why can't I get into the '#####' KQ?'

Originally Posted by Hessah View Post
Often, you get the message "cannot find kingdom quest" when the room you've selected has not started... (may have clicked slightly too early)

When a room starts recruiting, and then enough members have joined the KQ, the room usually skips to the top of the list with "In Progress" in status..


Popular Kingdom Quest rooms usually only takes 1-2 seconds to fill up, so you have to be quick when trying to participate.

I usually stares at the clock, when the clock ticks over to the min (say a KQ was suppose to start at 7.06, and the clock just turned 7.06), move ur eyes over the the status column, as soon as it says "Recruiting" click on participate.

Clicking before it says "Recruiting" will give you the "Cannot Find" notice. Clicking after the room has been filled should give you the "too many participate" notice.
Sometimes, there is an error where the KQ. clock window does not match up with the actual time that KQs start. This may cause one to miss out on joining a KQ. Note if your KQ time matches the time in CA (Outspark HQ) and you can even try rebooting the Fiesta client to fix the problem.

Note also, that your ability to get into a KQ depends a lot on your connection and reaction time. It's a race to get in, and you have to be aware that you compete with potentially at least a hundred other people for slots. Act fast and learn how to get in KQs.






Last edited by Ivramire; 01-04-2010 at 07:25 PM..
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