Originally Posted by WizardsRequiem
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I've been stunned before and it doesn't affect your ability to use stones or potions so saying we're finished as soon as we're stunned is false. That is, unless, we get ganged up on by several other Fighters, Archers, etc. then we're dead meat but then again, who isn't?
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It doesn't affect your ability to use stones or potions. Just merely your ability to move. Furthermore, stones and potions have cooldown (except the 100K cash shop item.)
Mages having the weakest defense, stand no chance against a barrage of physical attacks. If I hit shots of 500-700 damage and critical to 2000+, no matter how much you potion or stone, you arent surviving it.
There are 9 skills being spammed in a time frame of 8-10 seconds (8 seconds being the duration of my stun.) Skills like precise attack deal 1000+ additional physical damage on top of the damage of a regular axe attack. Although your armour may pad out the 2000 damage total to 800-1200 of a regular power hit, when it criticals you'll have an interesting time.
Bear in mind, you also have the lowest pool of HP, in addition to your low defense. 1000 damage, or merely 500 damage is a larger chunk of your pool than it is of an archer, cleric, or fighter.
Mages could possibly survive a stun with cleric assistance, or against a non 2-handed user. But you dont realize that the stun is only meant to keep you in place while 9 other attacks reign down on you.
An axe is pretty much the pinicle of physical-power in this game. Its base damage is higher than that of an archers crossbow, and when it is [+9] enhanced its monstrous, nearly doubling its power.
Aerythia hit the problems facing mages right on the spot. Even some of the strongest tanking-built mages on Teva (+9 armour, full-end, etc) still have problems with an axe-skill spam.